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NPC Generator

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Advanced [show]


Nemeia Fate, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear green tank tops with yellow skirt. She wears a Stetson hat to hide her balding. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a minor phobia of water and hates getting wet.

History: Nemeia was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and her religion dominates her actions

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Nemeia Fate, Female Tiefling Sorcerer 5
Medium (6'1") Tiefling, Chaotic Good (CR 5)
Armor Class 8
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Felosial Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Sporting a silver mohawk this woman's hair draws a lot of attention. She has violet eyes and a blue hat with a tan feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can't help but pocket interesting objects she comes across

History: When she was but 5 years old her parents immigrated from the north. She found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Fearful. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Felosial Ethanasath, Female Elf Wizard 8
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills Stealth +7, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Syllin Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Painter uniform. She has a moderate pudge and is not very fit. Her red hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Syllin took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist. Flaws: Depressed. Bonds: Job, Attractive, Nature. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Syllin Kane, Female Half-Elf Rogue 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 47000 sp.


Social Check DCs


Phann Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'1" and is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. Her right leg appears badly burned and disfigured. She sports golden long hair. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.

History: She was born into a rich family. A freak accident while working with her Bowyer mother left her crippled. She now mingles about in high society.

Motivation: She has money and likes to spend it; and to share knowledge with the world

Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Phann Selevarun, Female Elf Bard 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)9 (-1) 6 (-2)14 (+2)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Kilvar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: The child of a Priest, who enjoyed hunting, Kilvar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kilvar took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Cynical, Antagonistic. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Kilvar Deepdelver, Male Dwarf Fighter 7
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 18 (+4)12 (+1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs


Uthemar Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Uthemar Woods, Male Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Thorpe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He is physically well-built. He keeps his long golden hair kept up in a rat tail. He has several tiny sapphire earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Thorpe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Rich, Adventurer, Criminal record, Enemies. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Thorpe Stoutbridge, Male Halfling Bard 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 39 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 10 (+0)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +1 / 3d6-3, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 17000 sp. Deep blue spinel (400 gp). Violet garnet (400 gp). Amber (100 gp). Onyx (70 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who prefers to wear pastel clothing when she does not wear armor, she is not a threatening figure. She wears a top hat to cover her moderate length cinnamon fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.

History: A powerful slaver made her what she is. A gifted student she started as a Roofer, but she got bored and became a Butcher. In the meantime she has taken over work as a Butcher and occasionally as a mercenary.

Motivation: She is terrified, and will act out of fear; and she has passion for adventuring and risk

Flaws: Insomniac, Fearful. Bonds: Adventurer, Mentor, Job. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Harvest Of Claws, Female Tabaxi Bard 7
Medium (6'0") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. His skin is fair and his fingers are delicate and long. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Fallond Dankil, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 13 (+1)2 (-4)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp.


Social Check DCs

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