Mishann Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brass crest, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Tanner, who enjoyed hunting, Mishann was taken on many hunting expeditions. Like her father and her brother before her, after school she went straight into learning to become a Carter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Tanner again.
Bonds: Rich, Enemies, Adventurer, Nature, Job. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item.
Callybon Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She has a large tan mantle and cape that has been intricately interwoven into her yellow robe. Her black hair is lengthy. She has several tiny jet earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. She has all her life been fascinated with poetry.
History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She is greedy.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and is generally shirtless and showing off his tattooed chest. His right leg appears badly burned and disfigured. He wears a small hat to cover his moderate length gray fur. He has a dull look in his copper eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and to pay off his debts
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Nature, Guardian. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: Just what you see.
Hecat Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length silver hair. Her eyes are likewise gold.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.
History: Hecat was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Hecat and her spouse have recently divorced.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp. 1 Chain shirt.
Pelt In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears baggy brown pantaloons and a grey scarf. She keeps her long orange fur kept up in a rat tail. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a font of random trivia from the lore and stories she has discovered
History: She was born several months after her father was called into army service. A freak accident while working with her Animal Trainer father left her crippled. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Addict, Secretive, Disease. Bonds: Military. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 5000 cp. 1 Breastplate.
Pyra Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman wears suspenders and black workpants. Her shirt is tan, and she wears a heavy black leather apron most of the time. Her clothes are grease stained in places. She wears her red hair down. She wears large thick round spectacles.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the north, certain she would find work there.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted, Professionalism. Bonds: Poor, Immigrant, Criminal record. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Draconic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp. Emerald (1100 gp).
Shava Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. She has silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic, Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Military. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven, Infernal, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Aquamarine (500 gp). Azurite (11 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who tends to wear a large black jacket, she is not a threatening figure. Her blue hair is drawn into a tight pony tail with a rose scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the south her family was never financially stable. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Religious, Adventurer. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Red spinel (40 gp).
Giselle Denholm, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a brown tunic with green highlights, and long blue pants that bunch up around her shoes. She is an epitome of beauty. Her brown hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Animals are drawn to her, and she is able to talk to them.
History: Born in the west to a Knight, Giselle learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Knight. Recently the stress of being a Knight has made it difficult for her to sleep.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Cynical, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
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