Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.
Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.
History: Born in the north to a Farmer, Fargrim learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Farmer soon after.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job, Nature, Adventurer. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp. 1 Superior lock.
Drifting Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. She keeps her long black fur kept up in a rat tail. Her eyes are amber and catlike.
Personality: She likes to make people angry or surprised. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Drifting was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by illithids. Drifting was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Family, Enemies. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Zircon (80 gp). Red-brown spinel (100 gp).
Mara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'3". She is dressed in an above average manner, and her gloved hand is found clutching a pickaxe. Her chestnut hair is still thick. She has gleaming, smiling blue eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She feeds upon the attention of others.
History: Mara was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and marry her sister to traveling adventurers
Ideals: Optimist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Oren Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is slicked back into a classic pompadour. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Oren was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Gorgûm Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Butcher uniform. His black hair, when down, is lengthy. His violet eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Butcher.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Athletic. Flaws: Terse. Bonds: Job, Criminal record. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp. A roughly beaten golden orb (110 gp). Silver comb with moonstones (400 gp). 1 Masterwork Common Ranged Weapon.
Balimaar Melancon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: Balimaar was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Aerdeth Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. His red hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.
History: Aerdeth was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Morkral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He is bald on top and has large red tufts of hair around his ears. His face is scarred and worn.
Personality: Morkral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south, but his parents moved at a very young age to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has no hair. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.
History: He got into the Bellfounder business at a young age. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern; and he wants revenge against giants
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Red-brown spinel (80 gp). Alexandrite (400 gp). Tourmaline (80 gp). Deep green spinel (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
