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NPC Generator

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Advanced [show]


Bertram Redfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Tiefling compassion.

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Bertram Redfield, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 14 (+2)7 (-2)
Skills Athletics +1, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Hugh Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic, Extrovert. Flaws: Impulsive. Bonds: Poor. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Hugh Winterbourne, Male Human Monk 9
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +6

Possessions: 1400 gp. Golden pearl (60 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He is portly but not overly obese. His gold crest, when down, is lengthy. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nadarr lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Flaws: Ugly, Antagonistic, Secretive. Bonds: Family, Job. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Nadarr Umbyrphrael, Male Dragonborn Cleric 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Alexandrite (400 gp). Rock crystal (50 gp).


Social Check DCs


Bendoo Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She misses her home and complains about the freezing weather, even in summer.

History: She was born into a rich family. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Bendoo Spalding, Female Half-Orc Druid 7
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 10 (+0)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40000 cp.


Social Check DCs


Diesa Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries a battered falchion and tarnished rapier as well. Her tied-back hair is blonde. Her otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic woman, Diesa's first love is herself. Her second love is also herself. She is able to make almost anything out of random pieces of junk.

History: When she was but 5 years old her parents immigrated from the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted necromantic powers by her dying brother.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Diesa Loderr, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Sarai Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed easterner is not easily forgotten.

Personality: She snorts whenever she laughs or is feeling confident. She has all her life been fascinated with writing.

History: Sarai was raised in a hard working conservative environment. Sarai was born on a far eastern forest where she grew up under the tutelage of her father, an expert Architect. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and meet up once more with her childhood friend

Ideals: Artistic, Fighting. Bonds: Immigrant, Job, Adventurer. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Sarai Tealeaf, Female Halfling Bard 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 46 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Sammal Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His purple hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise white.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north his family was never financially stable. When Sammal reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Hunter job and began his own company from there.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Joker, Gifted, Athletic. Bonds: Poor, Military, Job. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Sammal Pain, Male Tiefling Fighter 8
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anbera Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries a battered monstrous two handed axe and tarnished longsword as well. She has red hair. She wears large thick round spectacles.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Anbera was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Optimist. Bonds: Attractive, In love, Poor. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Anbera Durthane, Female Dwarf Barbarian 5
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)16 (+3) 17 (+3)8 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Falkrunn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her hair, while still mostly golden, has prominent grey streaks. Her green eyes have a joyful gleam in them most of the time.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Animals are drawn to her, and she is able to talk to them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Falkrunn Trueanvil, Female Dwarf Paladin 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)7 (-2) 13 (+1)17 (+3)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Coral (50 gp).


Social Check DCs

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