Emmeline Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a violet armored body suit, with a simple yellow line shooting up and back down. Her brown hair is matted, messy, and big. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Addict, Depressed. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 91 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Celestial, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 pp. Coral (160 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears baggy yellow pantaloons and a red scarf. She wears her brown hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Mary Stratford, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her brown hair is lengthy. Her fierce amber eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Mary took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Retire the richest woman in the west; and to find somewhere to settle down
Ideals: Entrepeneur, Gifted, Fighting. Flaws: Antagonistic, Mundane. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Heather Alston, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, grey, dusty cloak. She sports a flattop hair cut. Her eyes are gray and she is always smoking a pipe.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Gifted from a young age, Heather studied abroad. Heather abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: Retire the richest woman in the south; and dragonborn compassion
Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Krakhorn Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his scythe ready. He has black hair. He wears round tiny glasses practically rammed into his face.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Fighting, Extrovert. Bonds: Enemies, Military, Adventurer. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 16)
Armor Class 11
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Giant
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +6
Possessions: Fire opal pendant on a fine gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Medium magic item. 1 Medium magic item.
Fabien Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His black hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His martial abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Azaki Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is short and silver. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Azaki was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Azaki's father didn't care for him much, and the feeling was mutual. He became a Actor soon after.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Flaws: Insomniac, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Blue quartz (10 gp). Iolite (20 gp). Coral (140 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
Markosian Silence, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her Stetson hat is riddled with cuts and holes. She has silver eyes and a black hat with a white feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised in a plains tribe. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Rich, Nature, Enemies. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 12 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright grey suits and hats. He wears a deerstalker hat to cover his moderate length black hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gardain took refuge in the old dungeon and found the beat up sai and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bricklayer again.
Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Job. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Infernal, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!
