Andram Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is portly but not overly obese. His white hair is matted, messy, and big. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, In love. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 37000 sp. 1 Breastplate. 1 Half-Plate.
Simon Addington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. With bright chestnut hair and a scraggly beard. His violet unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Poor, Military. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Fargas Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt with thin black vertical stripes and brown pants. His brown hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Nature, Job. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 57 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Giant, Elven, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1700 gp. Aquamarine (200 gp). Rich purple corundum (900 gp). Peridot (70 gp). Red spinel (130 gp). Chrysoberyl (130 gp). Black pearl (200 gp). 1 Minor magic item.
Pikar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are green and catlike.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of dire rats once and for all.
History: Pikar was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp. Tiger eye turquoise (14 gp). Azurite (14 gp). White pearl (80 gp). Silver pearl (80 gp). 1 Minor magic item.
Whurdred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is bristling with hidden weapons, mostly greatswords and greataxes. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family Through the years after Whurdred was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Whurdred's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 29 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. Silver pearl (90 gp). Citrine (60 gp). Rhodochrosite (15 gp). Onyx (60 gp). Jasper (60 gp). Sard (60 gp). Rock crystal (60 gp). Fiery yellow corundum (1300 gp). Alexandrite (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traulam Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many green ritualistic tattoos. She wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She never wears the same outfit twice, unless she absolutely has to.
History: She was born at the edge of vast forest. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure; and she is greedy
Ideals: Artistic. Flaws: Insane, Sensitive. Bonds: Rich, Nature. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2600 sp.
Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. In his 13th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Logical. Bonds: Rich, Attractive, Enemies. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 7000 sp. Golden yellow topaz (700 gp). Coral (120 gp). Amber (120 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shava Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears silk and lounges about seductively. She has wavy brown hair. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a forest tribe. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and doesn't want to be a weaver and was forced into it by her family
Ideals: Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Black opal (700 gp). Black pearl (1400 gp). Brown-green garnet (130 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
Millicent Denholm, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of swords, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has slicked back chestnut hair. She wears large thick round spectacles.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Mayor business at a young age. She worked as a nervous Mayor and found it very stressful. After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: She's looking for her big break; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
