Veit Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He has several tiny ruby earrings on each ear.
Personality: Veit hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Veit was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Artistic, Entrepeneur. Bonds: Rich, Religious, Family. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
Dalgal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. He has amber eyes and a brown hat with a grey feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dalgal was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and expand his business
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 43 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bendoo Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears many layers of old clothing at all times. She wears a feathered hat to cover her moderate length golden hair. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. She uses divination through singing.
History: She was born several months after her mother was called into army service. When Bendoo reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Eye agate (12 gp). 1 Banded mail.
Shágflak Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Ploughman uniform. He has a moderate pudge and is not very fit. His red hair is smooth and relatively long. His eyes are a pleasant gray.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Around other people he will do his best to conceal his emotions and appear jolly.
History: Shágflak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 34 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Alexandrite (1000 gp). Brown-green garnet (50 gp). Tiger eye turquoise (13 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.
Anne Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, and is pretty ugly. Her auburn hair is kept up in a ponytail inside a broad hat. Her eyes are likewise gray.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a very good compulsive liar and kleptomaniac.
History: Anne lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Emotional, PTSD. Bonds: Criminal record, Family. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 18 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).
Bolhild Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears bulky grey painted plate armor. Her chestnut hair is well kept. She wears a mask on her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the west, certain she would find work there.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Immigrant, Military. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp. Banded agate (16 gp). Brown-green garnet (50 gp). 1 Masterwork studded leather.
Kiirith Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His silver crest is long and unkept. His eyes are a pleasant red.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. After coming to the age of reason, Kiirith took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 8 (-1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Aym Quest, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. She wears her silver hair down. Her gold eyes lackadaisically let the world flow into them.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to loving parents in a slum to the west. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp.
Henry Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has wavy black hair. His eyes are a pleasant hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a illithids raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Military, Enemies. Occupation: Tailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 4 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 gp. 3 Antitoxin.
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