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NPC Generator

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Advanced [show]


Isabella Norton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her brown hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born at the edge of vast forest. Isabella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Isabella was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Philantrophist. Flaws: Racist. Bonds: Nature, Enemies, Family. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Isabella Norton, Female Human Cleric 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp. Silver pearl (50 gp).


Social Check DCs


Aerdeth Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His chestnut hair is still thick. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Lamia in disguise. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants to open a new tavern

Flaws: Shy, Secretive. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Aerdeth Netyoive, Male Elf Wizard 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)8 (-1) 10 (+0)6 (-2)
Skills Arcana +1, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Tod Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He has no hair. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Rich, Family, Religious, Immigrant, Enemies. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Tod Thorngage, Male Halfling Warrior 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)18 (+4) 11 (+0)11 (+0)
Skills Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Orc, Goblin, Abyssal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 110 pp. Pink pearl (90 gp). Malachite (5 gp).


Social Check DCs


Flak Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying golden hair a little too much giving a sharp golden color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Flak was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Addict, Hedonist. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Flak Presley, Male Half-Orc Wizard 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 15 (+2)5 (-3)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 600 gp. Moonstone (70 gp).


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: Aggressive, abrasive, and angry, Crampernap embodies much of what other species detest in the Gnomes. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Crampernap grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Crampernap. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Poor, Criminal record. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Crampernap Raulnor, Male Gnome Warlock 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 19 (+4)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 340 gp.


Social Check DCs


Aust Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His golden hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Insomniac, Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Aust Selevarun, Male Elf Monk 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 90 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 7 (-2)15 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Solid gold idol (1000 gp). Gold music box (3000 gp). Sapphire pendant on gold chain (2600 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Sapphire pendant on gold chain (2600 gp). Cloth of gold vestments (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Medium magic item.


Social Check DCs


Adam Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a trident on his belt. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Joker. Bonds: Family, Rich. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Adam Yeardley, Male Human Adept 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. Rhodochrosite (15 gp).


Social Check DCs


Uzza Devotion, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a green armored body suit, with a simple white line shooting up and back down. Her hair is cut close to her head. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Uzza was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and her spouse's relatives view her with great suspicion

Ideals: Persistence, Extrovert. Flaws: Ugly. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Uzza Devotion, Female Tiefling Wizard 12
Medium (4'8") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 51 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 3000 gp. Black pearl (1500 gp). Silver pearl (60 gp). Sardonyx (70 gp). Alexandrite (1500 gp). Moss agate (16 gp). Amethyst (60 gp). Jet (60 gp). Red-brown spinel (60 gp). Rock crystal (70 gp).


Social Check DCs


Gurdis Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a scimitar. She keeps her blonde hair in a flapper bob. Her brown eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Gurdis hails from a village terrorized by dire rats. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption; and an old rival family wants her found

Ideals: Joker. Bonds: Criminal record, Enemies, Family. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Gurdis Trueanvil, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs

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