Torbera Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean grey cloak covering her clean studded leather. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. After a long history of fighting, Torbera and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Flaws: Secretive, Antagonistic. Bonds: Slave. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Donella Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by beers. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.
History: Donella was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Weaver.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult; and expand her business
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Mehen Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He has a slight overbite and is overall scrawny. His white crest has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Philantrophist, Logical. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp.
Warryn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This northern man prefers to wear flannel. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.
History: He was born in a small plains village. Brilliant and gifted he never wanted to apply himself. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 9000 cp.
Rezena Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She has a slight overbite and is overall scrawny. She has wavy red crest. Her eyes are red.
Personality: Stoic and calm, she prefers to meditate than take action. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born at the edge of vast island. She was taken from her home at a very young age. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants to meet her childhood hero; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Bonds: Criminal record, Nature, Slave, Adventurer. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon, Auran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1700 sp.
Seven Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has styled his beige fur well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and to end his boredom
Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp.
Seddit Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'6". She prefers to wear flannel, and her gloved hand is found clutching a shield. Her purple hair is drawn into a tight pony tail with a cross scrunchie. Her white eyes dart from person to person.
Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.
History: Seddit was born in the south. At a young age she loved to build and create. She worked as a nervous Marshal and found it very stressful. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Someone believes her a fraud; and wants to open a new tavern
Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Job, Enemies. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 200 sp. Pink pearl (150 gp). 1 Silk rope.
Heward Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Beggar again; and he's repulsed by the pc
Ideals: Professionalism, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Geoffrey Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his mother was called into army service. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. He struck the Gardener job and began his own company from there.
Motivation: To be a Detective again; and seeks redemption
Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Military. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
