Ahrim Open, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his brown hair in a flapper bob. His black eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Ahrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and to prove his worth to the world
Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 17)
Armor Class 12
Hit Points 127 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Aquan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
Possessions: 8000 gp. A small bag of saffron. (50 gp). Silver chalice with lapis lazuli gems (110 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Fire opal pendant on a fine gold chain (1200 gp). A roughly beaten golden orb (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item. 1 Medium magic item.
Nogu Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her golden hair in a flapper bob. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.
History: Nogu was born the youngest of three triplets. Her mother had invested heavily in several trade routes and wanted her to inherit them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and to unite with her sister
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 45 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and wears a worn and beaten armor. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a brothel owner, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Hunter and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: He is wracked by social anxiety.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp.
Avelina Blackwood, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears silk and lounges about seductively. Her hair is white and curly. Her eyes are gray and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was granted druidic powers by her dying sister.
Motivation: Regain custody of her son.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Hamil Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blonde hair well, parting it to the right. His eyes are likewise amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Hamil was born in the south. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Persistence. Flaws: Ugly, Emotional. Bonds: Nature. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 90 pp. Chrysoprase (40 gp).
Gormogord Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Gormogord studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Criminal record, Debt. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Huru Bentham, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears light armors faded through time and improper care. Her head has been shaved. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Huru speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp.
Eloise Brixton, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She carries with her a set of nunchakus on her belt, each one with a sapphire on the hilt. She wears her white hair up. Her eyes are likewise amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: Eloise was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eloise fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants to get laid
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Elegant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear brown tank tops with tan pants. His fur is cut close to his head. His fierce yellow eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a brothel owner, Elegant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of brigands; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Shy. Bonds: Mentor, Adventurer, Enemies. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!