Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a grey costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Architect profession.
History: Orsik hails from a village terrorized by dire rats. He has had some formal writing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Orsik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and expand his business
Ideals: Artistic. Bonds: Slave, Criminal record, Job, Enemies. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp.
Right-Handed Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries kukris. He has wavy yellow fur. He has a dull look in his yellow eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the east. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 5 (-3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tenena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. Her golden hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Flattery will make her almost putty in your hands.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Dyer for hire.
Motivation: To settle down with her crush; and to be a stylist again
Flaws: Selfish, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brakka Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, white, dusty cloak. With bright blonde hair. Her eyes are a pleasant brown.
Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She wants revenge against illithids; and she is greedy
Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Rich, Enemies. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 60 pp.
Synthrin Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. Her crest is cut close to her head. She wears a mask on her face.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Fighting. Flaws: Fearful. Bonds: Military, Family. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Gûnd Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Stableman, Gûnd learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and to be a adventurer again
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Violet garnet (700 gp). Red spinel (150 gp).
Semyaza Generous, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has done her best to style her brown hair to look like a famous performer. She has gleaming, smiling white eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the south was not economically sound they moved to her current location. She has worked as a Bellfounder like her father before her.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new bellfounder responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Mentor, Slave, Immigrant. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Abyssal, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Mella Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears suspenders and blue workpants. Her shirt is violet, and she wears a heavy blue leather apron most of the time. With wild blonde hair. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She never wears the same outfit twice, unless she absolutely has to.
History: She was born the only child of a wealthy merchant. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her poetry dream.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly, Insane. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1600 sp. 1 Masterwork Common Melee.
Wella Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair, while still mostly black, has prominent grey streaks. She has a tattooed face.
Personality: Wella is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She got into the Body Guard business at a young age. Wella was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Body Guard. She then took over the family business and is one of the better Body Guard for hire.
Motivation: Sabotage a competitor; and balancing her hectic life and new body guard responsibilities is difficult
Flaws: Depressed, Impulsive. Bonds: Poor, Job, Immigrant. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp. Tourmaline (120 gp). Tourmaline (120 gp). 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
