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NPC Generator

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Advanced [show]


Mary Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a perfectly clean shirt and pair of pants. She wears her blonde hair up in a very large beehive style do. She is baby faced.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She has set out to sabotage the competition.

Motivation: A rival would like her out of the picture; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Fearful, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Mary Casilltenirra, Female Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, Stealth +6
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Vanchu Ryland, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear white pants and tee shirts. Her tied-back hair is brown. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She would rather hide behind her crafts than deal with other people.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vanchu took refuge in the large cave and found the beat up hammer and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To pay off her debts; and wants to work out more often

Ideals: Artistic. Flaws: Emotional, Shy, Disease. Bonds: Nature. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Vanchu Ryland, Female Half-Orc Warrior 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (14 gp). Rock crystal (50 gp). 1 Banded mail.


Social Check DCs


Kriv Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears green leather gloves, a green jacket, and tight pants. His blue crest is kept up in a ponytail inside a wide-brimmed hat. He has red eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Kriv Turnuroth, Male Dragonborn Monk 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)5 (-3) 14 (+2)18 (+4)
Skills Acrobatics +1, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +6

Possessions: 4000 cp. Sardonyx (60 gp).


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is greying and his face has many wrinkles. His eyes are likewise copper.

Personality: He has always had a great fascination with Tabaxi culture. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Flaws: Racist, Addict. Bonds: Attractive, Mentor. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Grass, Male Tabaxi Fighter 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)13 (+1) 4 (-3)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 4000 sp. Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paggen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Adventurer, Job, Religious. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Paggen Raulnor, Male Gnome Wizard 9
Small (3'6") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1300 gp.


Social Check DCs


Foxilon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a red suit. His red hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Foxilon Whispermouse, Male Halfling Warrior 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 40000 cp. Golden pearl (130 gp).


Social Check DCs


Eida Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has shaved her head bald. Her skin is flawless and her green eyes scan people very quickly.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She feeds upon the attention of others.

History: She is a Yochlol in disguise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with her brother.

Ideals: Gifted. Bonds: Adventurer, Attractive, Family. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Eida Warmwater, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20 pp. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Three Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a top hat to cover her moderate length gray fur. Her hazel eyes are slightly larger than normal.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Three lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Three was left her father's suit of armor and trained in its use and care. By chance she met her brother recently and the two have been together since.

Motivation: She has a rivalry with the Church that dominates her actions; and expand her business

Flaws: Racist. Bonds: Rich, Job, Family, Military, Religious. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Three Shore, Female Tabaxi Warrior 7
Medium (6'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp. Red garnet (100 gp). Rich purple corundum (800 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her greatsword. Her chestnut hair is heavily combed to the left. Her gray eyes are slightly larger than normal.

Personality: This woman loves music and to teach people music more than just about anything. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her sister before her, after school she went straight into learning to become a Server. She now mingles about in high society.

Motivation: She is greedy; and expand her business

Ideals: Athletic, Artistic. Bonds: Job, Rich. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Wilmont, Female Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)10 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Red spinel (160 gp).


Social Check DCs

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