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NPC Generator

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Advanced [show]


Traubon Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. With a patchy red beard and wild red hair. He has gleaming, smiling violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Brewer and found it very stressful. He now owns his own business.

Motivation: Seeks redemption; and wants to open a new tavern

Flaws: Depressed. Bonds: Adventurer, Rich, Job, Criminal record. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Traubon Ironfist, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 14 (+2)5 (-3)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 sp. Red spinel (60 gp). Red spinel (60 gp). Amethyst (60 gp).


Social Check DCs


Ahrim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He is physically well-built. He has styled his purple hair well, parting it to the right. His eyes are likewise red.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Ahrim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ahrim Rage, Male Tiefling Cleric 17
Medium (5'2") Tiefling, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 133 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Insight +5, Religion +8
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 12000 gp. Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An abacus with copper, silver and gold markers (110 gp). Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Solid gold idol (200 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs


Agnes Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. Her gray eyes dart from person to person to random spaces in the air.

Personality: She likes to make people angry or surprised. She is obsessed with a lost civilization.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Elven people; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Agnes Martell, Female Half-Elf Cleric 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)10 (+0) 19 (+4)15 (+2)
Skills Acrobatics +2, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155321000000

Possessions: 1 Minor magic item.


Social Check DCs


Sark Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black armored body suit, with a simple pastel line shooting up and back down. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. He became a Seamstress soon after.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Sark Quinton, Male Half-Orc Rogue 4
Medium (5'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his quarterstaff. His chestnut hair is kept up in a ponytail inside a broad hat. His silver eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Optimist, Gifted. Bonds: Immigrant, Criminal record. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Andram Art, Male Tiefling Cleric 9
Medium (5'11") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)8 (-1) 15 (+2)20 (+5)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1200 gp. Eye agate (10 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Deep green spinel (120 gp). Golden pearl (120 gp).


Social Check DCs


Boddynock Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His blonde hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Boddynock was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has drifted from career to career and currently works as a Body Guard.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Boddynock Maekkelferce, Male Gnome Monk 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Beast In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her fur is white, silky, and of moderate length. Her hazel eyes are passionate and lively.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the north. A few years later when the west was not economically sound they moved to her current location. After a long history of fighting, Beast and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Immigrant. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Beast In the Morning, Female Tabaxi Ranger 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2200 gp. Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Ar-Pratu Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Ar-Pratu Easton, Male Half-Orc Paladin 2
Medium (6'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp. 1 Darkwood Shield.


Social Check DCs


Ermina Darlington, Female Human [Permalink]

Personal [hide]

Description: A 5'5" western woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is slicked back into a classic pompadour. Her eyes are hazel and catlike.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Immigrant, Military. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Ermina Darlington, Female Human Paladin 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. White pearl (90 gp).


Social Check DCs

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