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NPC Generator

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Advanced [show]


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His golden hair is thinning but still full. His green eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated. Flaws: Hedonist. Bonds: Poor, Slave, Criminal record. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Druid 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 110 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)18 (+4)
Skills Intimidation +9, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 3000 gp. Hematite (16 gp). Deep blue spinel (200 gp). Smoky quartz (70 gp). 1 Medium magic item.


Social Check DCs


Mary Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a violet vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.

Motivation: To end her boredom; and to get a good night's sleep

Flaws: Ugly, Insomniac, Greedy, Impulsive, Mundane. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Mary Fidget, Female Half-Elf Sorcerer 13
Medium (5'9") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 62 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Emerald Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a green scarf. He carries with him a set of sickles, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His fur is lavender and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the south. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Pacifist. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Emerald Of Wine, Male Tabaxi Commoner 16
Medium (5'8") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 56 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 900 pp. Freshwater pearl (8 gp). Golden yellow topaz (300 gp). Red-brown spinel (140 gp). Aquamarine (300 gp). Azurite (8 gp). Black pearl (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Laucian Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Professionalism. Bonds: Military. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Laucian Iranapha, Male Elf Fighter 10
Medium (5'3") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 30 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +4, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp. Bloodstone (30 gp). Smoky quartz (30 gp). Black opal (1500 gp). Eye agate (7 gp). Deep blue spinel (1400 gp).


Social Check DCs


Thervan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan wide-brimmed hat and tan clothes. His silver hair is braided into rings. His thin eyebrows rest above his beady blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has achieved small success as a Bellfounder.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Justice, Fighting. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Thervan Wasanthi, Male Elf Warrior 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)9 (-1) 18 (+4)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Smoky quartz (20 gp). Chalcedony (20 gp). 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


Conrad Stanford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His white hair is kept up in a ponytail inside a small hat. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: Conrad was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Bonds: Job, Poor, Adventurer. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Conrad Stanford, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Blue quartz (9 gp).


Social Check DCs


Seven Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. She has done her best to style her yellow fur to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with a lost civilization.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by giants. Seven was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: A deep hatred of giants; and expand her business

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Seven Grass, Female Tabaxi Rogue 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)8 (-1) 8 (-1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nija Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She usually wears her black robe and has her halberd always slung over her shoulder. Her red hair is thinning but still full. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Nija Ecstasy, Female Tiefling Cleric 7
Medium (5'2") Tiefling, Lawful Good (CR 7)
Armor Class 7
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 10000 cp.


Social Check DCs


Skirt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He keeps his long red fur kept up in a rat tail. He has gleaming, smiling copper eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker, Professionalism, Fighting. Bonds: Rich. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Skirt Blossom, Male Tabaxi Aristocrat 5
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 11 (+0)19 (+4)
Skills Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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