Boddynock Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears professional attire. His hair, while still mostly black, has prominent grey streaks. His amber eyes peer out from beneath his small blue hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive, Rich. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 58 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 300 pp. Lapis lazuli (8 gp). Aquamarine (1400 gp). Tiger eye turquoise (8 gp).
Zykroff Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying green crest a little too much giving a sharp green color. Her red eyes dart from person to person to random spaces in the air.
Personality: She has a massive crush on the younger sibling of the Bookbinder who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Bookbinder business.
History: Born to a Jeweler, her father struggled to pay the bills. Through the years after Zykroff was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Zykroff's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a crush on the local Jeweler; and she wants to get laid
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 13)
Armor Class 9
Hit Points 88 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. White opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" western man, he wears a simple blue robe with white stripes complete with hood. He has a long blonde beard with little hanging trinkets. His thin eyebrows rest above his beady violet eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 81 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 5 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Large well-done wool tapestry (100 gp). Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item.
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She dresses in collared shirts and wears a proper scarf over her head. She wears her white hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a ruthless business woman, a trait she acquired from her mother.
History: Born to a pair of adventurers, Tervaround grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She used her abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Passionate, Entrepeneur, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp.
Tomph Lindsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a black and green robe with the hood down. Her brown hair is kept up in a ponytail inside a top hat. Her eyes are amber and she is always smoking a pipe.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: Expand her business.
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Hugolina Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is portly but not overly obese. She has shaved her head bald. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform During her travels, Hugolina and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugolina discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hugolina fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Religious, Slave. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Rhodochrosite (12 gp). Malachite (12 gp). 1 Minor magic item.
Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cockaby is combative with any and all who dare try his patience in the slightest.
History: The child of a Carpenter, who enjoyed hunting, Cockaby was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cockaby took refuge in the large cave and found the beat up dagger and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and he's looking for his big break
Ideals: Justice. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 88 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 200 pp. Golden yellow topaz (1200 gp). Amethyst (130 gp). Red garnet (130 gp).
Tippletoe Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of longswords on her belt, each one with a emerald on the hilt. She keeps her long auburn hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic woman, Tippletoe's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). A small bag of saffron. (20 gp). 1 Minor magic item.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Mayor. His silver crest is unkempt and raggedy. This red eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!