Raiann Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely green suit with red socks and a vest with buckled shoes. Her black crest is smooth and relatively long. This red eyed southerner is not easily forgotten.
Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Criminal record, Debt. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 30 pp.
Laucian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his whip ready. His chestnut hair has been sun bleached extensively. He has several tiny jet earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast mountains. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Fighting. Flaws: Shy, Addict, PTSD. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 900 sp. Red spinel (160 gp).
Urshar Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and prefers to wear grey clothing when she does not wear armor. Her right leg appears badly burned and disfigured. She wears her white hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is happy with her job as a Carpenter. She turns her eye from what people do, preferring to live and let live. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Urshar was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When Urshar reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. In the meantime she has taken over work as a Carpenter and occasionally as a mercenary.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Bonds: Attractive, Job, Adventurer, Poor, Military. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. 1 Darkwood Buckler.
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His cinnamon fur is singed and shortened. His eyes are copper and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small desert village. Windy was born on a far western desert where he grew up under the tutelage of his mother, an expert Jeweler. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 8
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 2000 gp. Aquamarine (400 gp). Eye agate (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cecily Abram, Female Human [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. With bright golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Insane, Shy, Mundane. Bonds: Attractive. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time, and is pretty ugly. His broad hat is riddled with cuts and holes. His eyes are copper and catlike.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pelt is combative with any and all who dare try his patience in the slightest.
History: Pelt was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.
Motivation: To be a Baker again; and further expansion of business
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Family, Job. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 120 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
Possessions: Old masterpiece painting (2300 gp). Silver chalice with lapis lazuli gems (80 gp). Old masterpiece painting (2300 gp). 1 Medium magic item.
Great Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. Her lavender fur is drawn into a tight pony tail with a rose scrunchie. Her blue eyes dart from person to person.
Personality: She is a hateful person. She taunts others and blames them for her problems. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a Carter, her mother struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Great and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and to be a carter again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 14
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 3 | 2 | 2 | 1 |
Possessions: 12000 gp. Solid gold idol (400 gp). A necklace of small pink pearls (4000 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1800 gp). A delicate brass dragon egg (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A delicate silver chain set with a tourmaline (100 gp). Black velvet mask with numerous citrines (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (900 gp). A delicate silver chain set with a tourmaline (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (100 gp). 1 Major magic item.
Flame Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time, he is not a threatening figure. He wears a top hat to hide his balding. His copper eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Laborer, Flame learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 35 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. Red spinel (70 gp). Blue quartz (15 gp). White pearl (70 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Black pearl (1200 gp). Tourmaline (70 gp). Zircon (60 gp). Jasper (60 gp). Violet garnet (1200 gp). 1 Minor magic item.
Godfrey Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Glassblower, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Aquamarine (600 gp). Golden pearl (40 gp).
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