Gilthur Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. His red hair is lengthy. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Gifted, Artistic, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 80 gp. Brown-green garnet (60 gp).
Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple pastel robe with blue stripes complete with hood. His black fur is smooth and relatively long. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Tricking hails from a village terrorized by giants. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp.
Rosalind Palomarez, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears tight fitting clothing which further accentuates her frame. Her whole body is exceptionally muscular. Her long white hair is drawn into a two foot long braid. Her eyes are amber and catlike.
Personality: Confrontational and typically high on some drug or another. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a pair of adventurers, Rosalind grew up listening to her father's many stories. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Gifted. Flaws: Addict, Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Claira Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her black hair is lengthy and is close to two feet long. This brown eyed northerner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels the way she acts is they only way to get by in the world; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 9000 sp.
Lavinia Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her blonde hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: While she acts the brute, she is far gentler than she would appear. The war was a terrible time for her, and Lavinia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Lavinia was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Assassin. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 82 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Aquan, Goblin
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1000 gp.
Dustin Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright brown suits and hats. His hair is red and curly. His eyes are brown and catlike.
Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic. Flaws: Hedonist. Bonds: Has a crush, Nature, Family. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Pink pearl (90 gp). Blue quartz (16 gp). Red garnet (90 gp). Violet garnet (1400 gp).
Vistra Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of nunchakus, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her long silver hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to fit into much smaller and tighter spaces than normal.
History: Vistra was raised in a hard working conservative environment. Through the years after Vistra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Vistra's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Body Guard.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Eye agate (8 gp).
Wiggens Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso. His skin is fair and his fingers are delicate and long. His tied-back hair is white. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Wiggens was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Fearful, PTSD, Insomniac. Bonds: Attractive, Family. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Avelina Colby, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has a very tight haircut. Her eyes are amber and beady.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her martial abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 5 years.
Motivation: She is unsatisfied with her job; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 5000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
