Anastrianna Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears a robe, a symbol of the four houses of cards around her neck, and a hand crossbow on her belt. Her right hand appears badly burned and disfigured. She wears a small hat to cover her moderate length black hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her father. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anastrianna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety.
Ideals: Fighting, Joker. Flaws: Addict, Fearful. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 10 pp. Golden yellow topaz (1000 gp). Aquamarine (1000 gp). 1 Minor magic item.
Beleth Victory, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a perfectly clean shirt and pair of pants. Her hair is brown and very short. She has several tiny opal earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Athletic, Extrovert. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
Norkruuth Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is short and scarlet. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist, Pacifist. Bonds: Attractive, Poor. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 70 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Deep blue spinel (400 gp). Red garnet (50 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely black suit with blue socks and a vest with buckled shoes. His crest is bronze and very short. He has gleaming, smiling gold eyes.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He enjoys reading and quiet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and further expansion of business
Ideals: Logical, Athletic. Bonds: Job, Slave, Guardian. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 85 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 240 pp.
Dynamic Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" southern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to cover his moderate length cinnamon fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dynamic took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Addict. Bonds: In love, Nature. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.
History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Rimmon Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly ceremonial daggers and bastard swords. His dark red hair is long and unkept. His white unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Rimmon will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. Rimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Ugly, Disease, Impulsive. Bonds: Criminal record. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. Hematite (15 gp). Violet garnet (1000 gp).
Margery Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.
History: When she was but 3 years old her parents immigrated from the east. After coming to the age of reason, Margery took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Farmer soon after.
Motivation: Her relatives are trying to arrange a marriage; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
Emerald Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He wears a brown costume with the symbols of luck on his torso, and his gloved hand is found clutching a nunchaku. His black fur, when down, is lengthy. His blue eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing music.
History: Sold as a small child to a slaver, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Mentor, Criminal record. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 5 (-3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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