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NPC Generator

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Advanced [show]


Falkrunn Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in a clean brown cloak covering her clean studded leather. Her hair is black and curly. She has green eyes and a brown hat with a violet feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Falkrunn lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Falkrunn took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by illithids. Falkrunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She feels threatened by others; and wants to raise her children well

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Family, Enemies. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Falkrunn Brawnanvil, Female Dwarf Sorcerer 8
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 9
Hit Points 51 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (2500 gp).


Social Check DCs


Murook Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Hunter in town.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Further expansion of business; and to be a farmer again

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Enemies. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Murook Beitz, Female Half-Orc Warrior 6
Medium (4'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Dee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on her belt. Her black hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is lazy, self-centered, vain, and jealous.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her sister before her, after school she went straight into learning to become a Hunter. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and retire the richest woman in the west

Ideals: Entrepeneur, Gifted. Flaws: Addict, Selfish. Bonds: Job. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Dee Warmwater, Female Halfling Aristocrat 10
Small (3'1") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 14 (+2)5 (-3)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 230 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item.


Social Check DCs


Aym Rise, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'9". She wears a green costume with the symbols of death on her torso, and her gloved hand is found clutching a greataxe. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She wears crescent spectacles with a black brim.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. A true patriot, Aym would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. Days after completing her studies, news broke out that her hometown was attacked by brigands. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Flaws: Ugly. Bonds: Military, Job, Enemies, Adventurer. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Aym Rise, Female Tiefling Warlock 5
Medium (4'9") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Gnoll, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gadreel Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. Her chestnut hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: Aggressive, abrasive, and angry, Gadreel embodies much of what other species detest in the Tieflings. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She is the product a well kept family trust fund and as such has never really known need. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to pay off her debts

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Debt. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gadreel Ignominy, Female Tiefling Expert 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs


Kasdeya Horror, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her black hair is unkempt and raggedy. She has silver eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The war was a terrible time for her, and Kasdeya does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Kasdeya reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Kasdeya and her spouse have recently divorced.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Kasdeya Horror, Female Tiefling Warlock 13
Medium (4'8") Tiefling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 61 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Medicine +4, Religion +8
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Auran, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16433333110

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her beige fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. She was granted martial powers by her dying sister.

Motivation: She desires power and/or immortality; and regain custody of her daughter

Ideals: Gifted, Artistic. Flaws: Cynical. Bonds: Attractive. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Of Ivory, Female Tabaxi Barbarian 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Carlin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan cloak and cross-gartered yellow stockings. She carries with her a set of whips on her belt, each one with a amber on the hilt. She is bald on top and has large blonde tufts of hair around her ears. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Carlin is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the south her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and she feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Carlin Oomtrowl, Female Gnome Expert 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp. Blue quartz (8 gp).


Social Check DCs


Therai Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a yellow scarf. His long chestnut hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the north, but his parents moved at a very young age to the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant, Debt. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Therai Benevolence, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 pp. 2 Antitoxin.


Social Check DCs

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