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NPC Generator

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Advanced [show]


Morana Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western woman, she wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She has black hair. Her eyes are amber and beady.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Terse, Insane, Hedonist. Bonds: Immigrant. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Morana Aranore, Female Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)6 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1600 sp. 1 Half-Plate.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her red hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She exudes charisma. She is a tour de force of persuasion. She receives visions of the future at random moments

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing her hectic life and new Servant responsibilities is difficult; and she wants to meet her childhood hero

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Pennie Jamjar, Female Halfling Barbarian 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Sark Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his black robe and has his longsword always slung over his shoulder. His brown hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: Born to a pair of adventurers, Sark grew up listening to his father's many stories. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and he feels kind of lost in life

Flaws: Ugly, Disease, Depressed. Bonds: Religious, Adventurer. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Sark Gentry, Male Half-Orc Monk 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)3 (-4) 8 (-1)6 (-2)
Skills Religion -2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His long orange fur is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of orcs once and for all.

History: Dagger hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Philantrophist, Fighting. Bonds: Enemies, Immigrant, Job. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Dagger Candle, Male Tabaxi Sorcerer 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)4 (-3)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1700 gp. Iolite (30 gp). Blue quartz (6 gp). Fire opal (800 gp). Fiery yellow corundum (800 gp). Rock crystal (30 gp). Fire opal (800 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Orryn Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light blue in addition to tight pants. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Orryn was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Optimist. Bonds: Enemies, In love, Job, Adventurer, Family. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Orryn Welber, Male Gnome Fighter 9
Small (3'4") Gnome, Chaotic Good (CR 9)
Armor Class 9
Hit Points 75 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1

Possessions: Brown-green garnet (60 gp). Jet (60 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Iados Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Fortune-teller, his father struggled to pay the bills. When Iados reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others.

Flaws: Disease, Fearful. Bonds: Attractive, Poor, Military. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Iados Kindness, Male Tiefling Cleric 9
Medium (5'8") Tiefling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 30 pp.


Social Check DCs


Therai Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has purple hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He dislikes all the random violence that takes place in the west. Therai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he is greedy

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Family, Nature, Enemies. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Therai Merit, Male Tiefling Commoner 17
Medium (6'8") Tiefling, Neutral Evil (CR 17)
Armor Class 12
Hit Points 80 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +9, Survival +9
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 8000 gp. Chrysoprase (30 gp). Moonstone (30 gp). Alexandrite (1300 gp). Black pearl (1300 gp). Aquamarine (1300 gp).


Social Check DCs


Harriet Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her chestnut hair to look like a famous performer. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Harriet grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has dedicated herself to building a better kind of golem.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends

Ideals: Athletic, Joker, Optimist. Bonds: Adventurer, Military, Family. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Harriet Kettlewhistle, Female Halfling Aristocrat 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Deep blue spinel (1100 gp). Tourmaline (70 gp).


Social Check DCs


Eran TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a red vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her red boots flare out at the collars. With wild white hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Eran was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying brother.

Motivation: To be a Shoemaker again; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Eran TellPenny, Female Halfling Warrior 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 800 gp. Alexandrite (1600 gp). Sardonyx (60 gp).


Social Check DCs

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