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NPC Generator

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Advanced [show]


Jillian Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak. She carries with her a set of shortbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. With wild golden hair. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.

History: Gifted from a young age, Jillian studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence, Gifted. Bonds: Adventurer, Criminal record. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Jillian Fatrabbit, Female Halfling Aristocrat 3
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. Malachite (9 gp).


Social Check DCs


Baggi Melancon, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her amber eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She comes from a rich northern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Flaws: Shy, Impulsive, PTSD. Bonds: Immigrant, Rich. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Baggi Melancon, Female Half-Orc Druid 5
Medium (6'4") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)5 (-3) 11 (+0)8 (-1)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Trowbridge, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has a slight overbite and is overall scrawny. Her long blonde hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised in a white middle class family as the only child. Through the years after Herleva was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Herleva's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Herleva Trowbridge, Female Half-Elf Cleric 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 9 (-1)15 (+2)
Skills History +2, Stealth +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Magnifying glass. 1 Disguise kit. 1 Spyglass. 1 Hourglass.


Social Check DCs


Chay High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white coat over a brown low-cut shirt, and a broad hat upon his head, and a wedding ring on his left hand. His hair is golden, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Chay took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and wishes to resurrect an old love

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: In love, Attractive. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Chay High-hill, Male Halfling Commoner 16
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 69 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Deception +5, Sleight of Hand +9
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 1000 pp. Black velvet mask with numerous citrines (140 gp). Jeweled anklet (2000 gp). Gold music box (2000 gp). Silver chalice with lapis lazuli gems (140 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (200 gp). Gold music box (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Old masterpiece painting (1800 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Baz Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He has gleaming, smiling blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. After a long history of fighting, Baz and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Slave, Military. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Baz Blakely, Male Half-Orc Adept 7
Medium (6'7") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. Amber (100 gp).


Social Check DCs


Sun In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the west. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a Detective, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Sun In the Morning, Female Tabaxi Warlock 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Investigation +0, Nature +0
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears professional attire. His left hand appears badly burned and disfigured. He has wavy silver crest. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 17 (+3)16 (+3)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 2000 sp.


Social Check DCs


Hobart Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now mingles about in high society.

Motivation: He is greedy; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Military, Immigrant. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Hobart Deephollow, Male Halfling Monk 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Deep blue spinel (300 gp).


Social Check DCs


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the east. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Thradal grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Adventurer, Slave. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Thradal Bloodkith, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Coral (120 gp). Bloodstone (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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