Modean Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He is bristling with hidden weapons, mostly lances and quarterstaffs. He has silver hair. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family Modean was born on a far western plains where he grew up under the tutelage of his mother, an expert Blacksmith. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Bonds: Criminal record, Enemies, Immigrant. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp.
Sweet Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His cinnamon fur is lengthy. His eyes are likewise copper.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with writing.
History: He was always a brilliant, if unscrupulous mind. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 sp. Coral (70 gp). 1 Half-Plate.
Vistra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Vistra's homeland. Vistra decided to take the middle way and become a bodyguard. She struck the Bather job and began her own company from there.
Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Job, Immigrant. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp.
Trynnicus Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. He has styled his red crest well, parting it to the left. This red eyed southerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: To be a Blacksmith again; and wants to open a new tavern
Ideals: Athletic. Flaws: Cynical. Bonds: Job, Poor. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 100 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5
Possessions: 300 pp. Red garnet (140 gp). Coral (140 gp). Black pearl (1300 gp). Hematite (8 gp). Hematite (8 gp). Jet (140 gp). Deep blue spinel (1300 gp). Pink pearl (140 gp). Violet garnet (1300 gp).
Oriel Snowdon, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her red hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Terse, Antagonistic. Bonds: Rich. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 280 pp. Aquamarine (1300 gp). Star ruby (1500 gp).
Ralf Eastoft, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. His blonde hair and beard is wavy and long. His eyes are hazel and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence. Flaws: Sensitive. Bonds: Poor, Adventurer, Criminal record. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2000 gp. Rhodochrosite (9 gp). Tourmaline (150 gp).
Mishann Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of warhammers on her belt, each one with a sapphire on the hilt. Her crest is silver and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also is a firm believer in the womanly ideal.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1500 gp.
Feng Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his chestnut hair down. His eyes are a pleasant hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Dyer profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He struck the Spy job and began his own company from there.
Motivation: A strong sense of loyalty to Gnomish people; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Racist. Bonds: Job, Religious. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Darkwood Buckler.
Râsh Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His hair is red, silky, and of moderate length. He has a tattooed face.
Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Râsh and his spouse have recently divorced.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
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