Left-Handed Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. She has yellow fur. Her eyes are green.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a forest tribe. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Nature, Family. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 61 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1200 pp. Star rose quartz (60 gp). Black opal (600 gp). Onyx (60 gp). Amethyst (140 gp). Eye agate (6 gp). Aquamarine (200 gp). Carnelian (60 gp). Red garnet (140 gp). Sard (60 gp). Emerald (600 gp). Eye agate (6 gp). Lapis lazuli (6 gp). Black opal (600 gp). Blue star sapphire (600 gp). Deep blue spinel (200 gp). Peridot (60 gp). Iolite (60 gp).
Rangrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 115 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Banded agate (4 gp). Aquamarine (500 gp). Coral (150 gp). Banded agate (4 gp). Jet (150 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
Einkil Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Fighting. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp.
Broce Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His auburn hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Performer.
Motivation: Sabotage a competitor; and he is greedy
Flaws: Insane. Bonds: Rich, Job, Immigrant, Religious. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 19 (+4) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Gunter York, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His hair is short and red. His blue eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. In his 13th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying sister.
Motivation: He wants to get laid; and he's in love
Ideals: Gifted. Bonds: Attractive, Enemies, Rich, Has a crush. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 50 pp. Sapphire pendant on gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Cloth of gold vestments (110 gp). Cloth of gold vestments (110 gp). A necklace of small pink pearls (4000 gp). A small bag of saffron. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears pastel trousers with blue and green striped suspenders. He wears various colorful collared shirts. He wears his beige fur down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west. His necromantic abilities were realized during a raid on his village. He left for the west, certain he would find work there.
Motivation: He has passion for adventuring and risk; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp. Rhodochrosite (14 gp). Chalcedony (80 gp). 1 Bullseye lantern.
Edge Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears skinny pants and wears a pastel and brown robe with the hood down. She has wavy white fur. She is baby faced.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Edge enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Edge grew up listening to her father's many stories. She was taken as a slave by a traveling circus and forced to perform When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and her spouse's relatives view her with great suspicion
Ideals: Joker. Flaws: Hedonist. Bonds: Adventurer, Slave, Family. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 230 gp.
Trym Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a red shirt with thin brown vertical stripes and red pants. Her white hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has all her life been fascinated with dancing.
History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her absent father; and regain custody of her son
Ideals: Artistic. Bonds: Job, Adventurer, Immigrant, Family. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Rimple Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He wears his white hair down. His blue eyes are slightly larger than normal.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Rimple was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: Wants his loneliness to end; and balancing his hectic life and new crown-heir responsibilities is difficult
Flaws: Fearful. Bonds: Slave, Attractive, Job, Family, Has a crush. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 4 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
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