Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His cinnamon fur, when down, is lengthy. His fierce hazel eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Guard profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to open a new tavern; and seeks redemption
Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Rich, Criminal record. Occupation: Bookbinder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 5 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Nemeia Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with brown highlights, and long black pants that bunch up around her shoes. She carries with her a set of nunchakus on her belt, each one with a emerald on the hilt. Her dark red hair has been sun bleached extensively. Her eyes are silver and beady.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Nemeia was born in the west. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion
Ideals: Fighting, Joker, Persistence. Flaws: Ugly, Hedonist, Racist. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 11 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp.
Mastema Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She got into the Assassin business at a young age. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg
Flaws: Insomniac, Impulsive, Addict. Bonds: Job, Religious. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. 4 Holy water.
Alex Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears just a yellow suit. His long golden hair reaches down to his waist. His eyes are brown and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.
History: He got into the Fortune-teller business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Professionalism. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Torbera Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and dresses like a well dressed Engraver does. Her skin is also unnaturally pale. Her silver hair is heavily combed to the left. She has a tattooed face.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Job. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 76 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp. Brass mug with jade inlays (100 gp). Solid gold idol (1200 gp). Embroidered and bejeweled glove (4000 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (1200 gp).
Beloril Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. With a patchy golden beard and wild golden hair. He has gleaming, smiling brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born in the west, but his parents moved at a very young age to the east. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Wants to open a new tavern; and he's attracted to the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Scribe
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Alexandrite (1000 gp). Brown-green garnet (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.
Vani Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a fancy red dress. She has chestnut hair. She has gray eyes.
Personality: She is fixated on the number 52. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sold as a small child to a brothel owner, Vani was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: Wants to work out more often; and she's looking for her big break
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Compton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Dilettante. His hair is cut close to his head. This green eyed northerner is not easily forgotten.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Justice. Flaws: Depressed. Bonds: Immigrant, Criminal record, Enemies. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Deep green spinel (120 gp).
Aura In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light brown in addition to tight pants. He wears his yellow fur down. His eyes are a pleasant amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Aura lived on a farm with his mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Aura has worked very hard to control his curse. He became a Knight soon after.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Ideals: Athletic. Flaws: Disease. Bonds: Job, Criminal record, Family. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 100 pp. Bloodstone (60 gp). Peridot (60 gp). Blue quartz (11 gp). Hematite (11 gp). Amber (110 gp). Star rose quartz (60 gp). Chalcedony (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
