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NPC Generator

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Advanced [show]


Dagnal Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern woman, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her red hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Dagnal Ungart, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp.


Social Check DCs


Purson Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown, silky, and of moderate length. His eyes are a pleasant red.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has all his life been fascinated with poetry.

History: Purson was born the youngest of three triplets. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Artistic. Flaws: Racist, Fearful. Bonds: Immigrant, Attractive, Family. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Purson Liberty, Male Tiefling Commoner 14
Medium (5'2") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 31 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)17 (+3) 9 (-1)17 (+3)
Skills Persuasion +8, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Red spinel (90 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Pink pearl (90 gp). Freshwater pearl (14 gp). Deep green spinel (90 gp). Amethyst (90 gp). Alexandrite (1100 gp). Chrysoprase (50 gp). Deep blue spinel (1100 gp). Carnelian (50 gp). Violet garnet (1100 gp). Iolite (50 gp). Rose (50 gp). Blue star sapphire (1200 gp). Rhodochrosite (14 gp). 1 Medium magic item.


Social Check DCs


Cairn Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'5" and dresses in green turtlenecks beneath a tan coat with brown slacks. His right leg appears badly burned and disfigured. His white hair has been sun bleached extensively. His half smiles and black eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cairn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and tiefling compassion

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Cairn Mercy, Male Tiefling Rogue 11
Medium (6'5") Tiefling, True Neutral (CR 11)
Armor Class 10
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)18 (+4) 12 (+1)15 (+2)
Skills Nature +8, Survival +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Sylvan, Elven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2000 gp. Tiger eye turquoise (8 gp). Hematite (8 gp). Violet garnet (1300 gp). Red-brown spinel (60 gp). Black pearl (1300 gp). Freshwater pearl (8 gp).


Social Check DCs


Eiravel Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. His red hair is slicked back into a classic pompadour. He has a dull look in his blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Eiravel was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Emotional, Antagonistic, Fearful. Bonds: Job. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eiravel Netyoive, Male Elf Wizard 12
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 44 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1000 gp. Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her long white hair reaches down to her waist. Her violet unseeing eyes seem to look past you.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She invites people to come help in her community garden.

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to get laid; and regain custody of her son

Ideals: Justice, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Diesa Bloodkith, Female Dwarf Aristocrat 4
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 cp.


Social Check DCs


Moon Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. His fur is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Retire the richest man in the west; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Moon Buttons, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)9 (-1) 8 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Right-Handed In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is dressed in a clean brown cloak covering her clean studded leather. She has done her best to style her brown fur to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She is the product a well kept family trust fund and as such has never really known need. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants a kiss; and she is greedy

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Right-Handed In the Wind, Female Tabaxi Rogue 2
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)9 (-1) 12 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Merla Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She snorts whenever she laughs or is feeling confident. She works hard and plays hard.

History: Merla was raised in a hard working conservative environment. Her druidic abilities were realized during a raid on her village. She became a Architect soon after.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merla Goodearth, Female Halfling Druid 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anne Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her silver hair is smooth and relatively long. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has all her life been fascinated with writing.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Expand her business; and further expansion of business

Ideals: Artistic. Flaws: Shy. Bonds: Slave, Job, Rich. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Anne Underfoot, Female Halfling Warrior 10
Small (2'8") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 76 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Intimidation +3, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs

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