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NPC Generator

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Advanced [show]


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He has brown hair. This amber eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Hamil Goldfound, Male Halfling Cleric 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. He has several tiny amber earrings on each ear.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich, Mentor. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Pirithin Wiseacre, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. His red fur is braided into rings. His eyes, though not visible through his cowl, are copper.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Cartwright.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Shy. Bonds: Job, Immigrant, Attractive, Criminal record. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Kite Shore, Male Tabaxi Warrior 8
Medium (5'11") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp).


Social Check DCs


Daar Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her brass crest is heavily combed to the left. She has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Daar was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep; and to reunite with her old friends

Flaws: Insomniac, Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Daar Gygazzylyshrift, Female Dragonborn Expert 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his yellow fur. His amber eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Cask's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his writing dream.

Motivation: To share knowledge with the world.

Ideals: Athletic, Impeccable, Logical, Artistic. Bonds: Attractive. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Cask Candle, Male Tabaxi Bard 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2400 gp.


Social Check DCs


Fragrant Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Fighting. Flaws: Fearful, Disease, Insane. Bonds: Rich, Guardian. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Fragrant Buttons, Male Tabaxi Barbarian 1
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Zircon (80 gp). 1 Small steel mirror.


Social Check DCs


Caramip Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Caramip managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is greedy; and seeks redemption

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Caramip Munggen, Female Gnome Expert 14
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 78 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 18 (+4)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0

Possessions: 4000 gp. Jet (140 gp). Coral (140 gp). Tourmaline (140 gp). Lapis lazuli (8 gp). Banded agate (8 gp). Deep green spinel (140 gp). 1 Medium magic item.


Social Check DCs


Umpen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue cloak. He is bald on top and has large white tufts of hair around his ears. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Umpen Munggen, Male Gnome Druid 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)9 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 gp.


Social Check DCs


Tawar Hayes, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a long, white cloak, and she perpetually has her longbow ready. She has done her best to style her golden hair to look like a famous performer. She has gleaming, smiling brown eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To clean up the streets; and she would like to get married and retire

Ideals: Fighting, Optimist. Bonds: Rich, Religious, Has a crush, Guardian. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Tawar Hayes, Female Half-Orc Warlock 5
Medium (6'4") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)5 (-3)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 4000 sp. Onyx (50 gp). 1 Masterwork Light steel shield. 1 Full Plate. 1 Full Plate.


Social Check DCs

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