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NPC Generator

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Advanced [show]


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His tied-back hair is auburn. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Animal Trainer, Gilbert learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 7 years.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Fawcett, Male Human Rogue 9
Medium (5'0") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1400 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Cairn Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black armored body suit, with a simple tan line shooting up and back down. His blue hair is singed and shortened. His black eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the east. Cairn was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mercenary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Cairn Sanity, Male Tiefling Expert 2
Medium (6'7") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)19 (+4)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Pogranix Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has green crest. She has a tattooed face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has all her life been fascinated with dancing.

History: Born in a small village she learned the ways of the warrior from her father. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She struck the Glassblower job and began her own company from there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Artistic, Fighting, Gifted. Bonds: Poor, Job. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Pogranix Nemmonis, Female Dragonborn Monk 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dagnal Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This woman dresses in brown turtlenecks beneath a violet coat with black slacks, and sports empty pouches on her belt. Her long brown hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: Born in the east to a Merchant, Dagnal learned a great deal about her father's area of expertise. A gifted student she started as a Map Maker, but she got bored and became a Merchant. She then took over the family business and is one of the better Merchant for hire.

Motivation: Expand her business; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Bonds: Job, Religious. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Dagnal Deepdelver, Female Dwarf Warlock 7
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 7 (-2)5 (-3)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in pastel turtlenecks beneath a black coat with brown slacks. Her white fur is lengthy. Her thin eyebrows rest above her beady amber eyes.

Personality: This woman loves painting and to teach people painting more than just about anything. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal painting training, and achieved minor success. During her travels, Fragrant and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fragrant discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Fragrant fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's attracted to the PC; and to settle down with her crush

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Fragrant Of World, Female Tabaxi Adept 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 7 (-2)15 (+2)
Skills History +1, Medicine +0
Senses Passive Perception 8
Languages
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Bendoo Hayhurst, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman has a large white mantle and cape that has been intricately interwoven into her black robe. Sporting a golden mohawk this woman's hair draws a lot of attention. She has gleaming, smiling gray eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.

History: Bendoo was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Justice, Professionalism, Persistence, Impeccable. Bonds: Adventurer. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Bendoo Hayhurst, Female Half-Orc Monk 15
Medium (4'9") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 72 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 13
Languages Common, Orc, Giant, Infernal
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2

Possessions: 900 pp. White pearl (90 gp). Azurite (9 gp). Black pearl (300 gp). 1 Medium magic item.


Social Check DCs


Tomph Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 21. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She got into the Barkeep business at a young age. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and balancing her hectic life and new barkeep responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Tomph Woods, Female Half-Orc Monk 4
Medium (6'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Chad Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Locksmith. His white hair is smooth and relatively long. His eyes are likewise amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Chad Coulson, Male Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Raam Fate, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is purple and curly. His eyes are red.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant, Debt. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Raam Fate, Male Tiefling Warrior 14
Medium (5'5") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 114 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5

Possessions: 3000 gp. Alexandrite (1000 gp). Onyx (20 gp). Blue sapphire (1200 gp). Red garnet (160 gp). Iolite (20 gp). 1 Medium magic item.


Social Check DCs

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