Suhnae Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He carries a battered shortbow and tarnished flail as well. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40000 cp.
Farideh Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her brown robe. She carries a battered nunchaku and tarnished halberd as well. Her white crest is heavily combed to the left. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the north. Farideh abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Farideh and her spouse have recently divorced.
Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 128 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 11000 gp. Blue quartz (10 gp). Citrine (50 gp). Tourmaline (60 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Jade (60 gp). Onyx (50 gp). Sardonyx (50 gp). Aquamarine (200 gp). Red-brown spinel (60 gp). Golden yellow topaz (200 gp). Jasper (50 gp). Chrysoberyl (60 gp). Deep blue spinel (200 gp). Blue sapphire (400 gp). Citrine (50 gp).
Rael Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a violet and black robe with the hood down. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Rael will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Rael and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Extrovert. Flaws: Shy, Ugly, Antagonistic. Bonds: Immigrant. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (400 gp). 3 Thunderstones.
Beatrice Winthrop, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She is dressed in earthy colors with a grey and green handkerchief worn on her left side. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. When Beatrice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Enemies. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp.
Greeba Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. With wild black hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 cp. 1 Hourglass. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.
Antinua Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her red hair to look like a famous performer. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Antinua was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Bonds: Attractive, Job, Criminal record. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Andram Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is knotted and matted. His black eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content.
Ideals: Fighting, Disciplined. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 8000 sp.
Uthemar Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His silver hair is unkempt and raggedy. His eyes are hazel and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: Born in the south to a Tailor, Uthemar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: To be a Brewer again; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp. 1 Healer’s kit.
Valida Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and dresses in grey turtlenecks beneath a blue coat with black slacks. Her skin is also unnaturally pale. Her white hair is greasy and uncared for. Her gray eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has all her life been fascinated with music.
History: When she was but 3 years old her parents immigrated from the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She feels the way she acts is they only way to get by in the world; and she has decided she is irredeemable
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp.
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