Astar Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His blue hair is matted, messy, and big. He wears a mask on his face.
Personality: Eccentric and domineering, Astar will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Astar was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Infernal, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 80 pp. Chrysoberyl (120 gp). Moss agate (5 gp). Rock crystal (60 gp). Rock crystal (60 gp). Alexandrite (600 gp).
Ur-Lisak Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Justice. Flaws: Insane. Bonds: Rich, Criminal record, Religious. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Agnes Tenley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in a clean brown cloak covering her clean studded leather, and is pretty ugly. Her small hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: Alexandrite (900 gp). Aquamarine (900 gp). Pink diamond (5000 gp). Onyx (50 gp). Sardonyx (50 gp). Golden pearl (50 gp). Violet garnet (900 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Lone Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her yellow fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Guardian, Military, Rich. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 6000 sp.
Donella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her red hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: An old rival family wants her found; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Criminal record, Family. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Kallista Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black costume with the symbols of luck on her torso. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Kallista was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Bonds: Immigrant, Job, Adventurer. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. Her fur is white and curly. Her eyes are likewise green.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Sculptor, who enjoyed hunting, Tree was taken on many hunting expeditions. Tree liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Persistence, Gifted. Bonds: Attractive, Nature, Family. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 128 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Jeweled gold crown (4000 gp). Brass mug with jade inlays (600 gp). Gold music box (1000 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). An abacus with copper, silver and gold markers (110 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
Ronwe Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman wears an entirely green suit with black socks and a vest with buckled shoes. Her clothes are grease stained in places. She wears a feathered hat to cover her moderate length silver hair. This red eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was born in the north, but her parents moved at a very young age to the east. Ronwe was born on a far northern desert where she grew up under the tutelage of her mother, an expert Blacksmith. She has never given up on her music dream.
Motivation: To clean up the streets; and marry her sister to traveling adventurers
Ideals: Artistic. Bonds: Poor, Immigrant, Guardian, Family. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. Moonstone (20 gp). Red spinel (40 gp). Golden yellow topaz (700 gp). Banded agate (7 gp).
Havilar Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears silk and lounges about seductively. Her scarlet crest is lengthy. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. The war was a terrible time for her, and Havilar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the south to a Bellfounder, Havilar learned a great deal about her mother's area of expertise. She has had some formal singing training, and achieved minor success. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and balancing her hectic life and new bellfounder responsibilities is difficult
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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