Qemuel Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.
History: He was raised in a forest tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Persistence, Justice. Bonds: Attractive, Nature, Religious. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 113 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: Malachite (10 gp). Chrysoberyl (130 gp). Jet (130 gp). 1 Minor magic item.
Torbera Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears baggy grey pantaloons and a blue scarf. Her wide-brimmed hat is riddled with cuts and holes. She has gleaming, smiling violet eyes.
Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Torbera was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 150 gp.
Gerald Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He has a long chestnut beard with little hanging trinkets. He has brown eyes and a violet hat with a green feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Sailor, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up lance and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to be a sailor again
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 10000 cp.
Bilbron Offund, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and tabaxi compassion
Ideals: Philantrophist. Flaws: Forgetful, Disease. Bonds: Attractive, Rich. Occupation: Barber
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 15000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Matilda Everly, Female Human [Permalink]
Personal [hide]
Description: A 5'3" southern woman, she wears bulky brown painted plate armor. Her blonde hair is kept up in a ponytail inside a broad hat. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Justice, Entrepeneur. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Everburning torch. 4 Tanglefoot bags.
Art Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large pastel mantle and cape that has been intricately interwoven into her grey robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her fur is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A powerful wizard made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Animal Trainer soon after.
Motivation: Retire the richest woman in the south; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Entrepeneur. Bonds: Criminal record, Mentor, Job. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp. Hematite (16 gp). Alexandrite (500 gp). 1 Half-Plate.
Amûg Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white leather gloves, a white jacket, and tight pants. He keeps his blonde hair in a flapper bob. His blue unseeing eyes seem to look past you.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Carter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Tabaxi people; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Disease, Racist, Hedonist. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp.
Nalaed Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a falchion on her belt. She carries a battered dagger and tarnished falchion as well. She wears her red hair down. Her violet eyes have a joyful gleam in them most of the time.
Personality: Nalaed hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She works hard and plays hard.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Rich. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 310 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Half-Plate.
Ermina Van Es, Female Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern woman wears tight fitting clothing which further accentuates her frame. She sports golden long hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born into a rich family. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ermina and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 7
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple +3
Possessions: 30 pp. Moss agate (4 gp). Onyx (70 gp). Jasper (70 gp). Rock crystal (70 gp). Golden yellow topaz (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
