Yurgunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is black, silky, and of moderate length. Her eyes are a pleasant amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is harsh and unforgiving.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nissa Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'4". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has slicked back red hair. Her violet eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Immigrant, Attractive. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 25000 cp. Zircon (80 gp). Brown-green garnet (80 gp). Banded agate (10 gp). 1 Minor magic item.
Aramil Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. He has a small bristly mustache and wavy black hair. His eyes, though not visible through his cowl, are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Aramil has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to get laid; and he is unsatisfied with his job
Ideals: Logical. Flaws: Disease. Bonds: Religious, Job, Has a crush. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Moss agate (7 gp). Moss agate (7 gp). Chalcedony (70 gp). Black pearl (1100 gp).
Kilia Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is well dressed, but even with her fine clothing she looks run-down. Her red hair is matted, messy, and big. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs; and to prove her worth to the world
Ideals: Persistence. Flaws: Ugly, Impulsive, PTSD. Bonds: Religious. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. Lapis lazuli (10 gp). Lapis lazuli (10 gp). Deep green spinel (160 gp).
Lidda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she is well dressed, constantly wearing a red suit, green shirt, and yellow tie. Her hair is golden and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother
Ideals: Gifted, Fighting. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp.
Sethrekar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright green suits and hats. He wears a top hat to cover his moderate length green crest. His red eyes peer out from beneath his top green hat.
Personality: Sethrekar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Knight and found it very stressful. He struck the Knight job and began his own company from there.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Artistic. Bonds: Military, Job, Family. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp. Eye agate (8 gp).
Xappan Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a black and brown robe with the hood down. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is blue and curly. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Addict, Cynical, Insomniac. Bonds: Rich. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).
Aldous Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 18 (+4) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Chain shirt. 1 Breastplate. 1 Breastplate. 1 Full Plate.
Spear Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a faded coat and loose pants complete with broad hat. Her red fur is braided into rings. Her eyes are a pleasant amber.
Personality: She is extraordinarily eccentric. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Spear was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world.
Ideals: Logical, Entrepeneur. Flaws: Ugly, Insane. Bonds: Military. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 13)
Armor Class 13
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 300 pp. Aquamarine (1100 gp). Fire opal (1600 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!