Sariel Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a tan costume with the symbols of strength on her torso. She keeps her long silver hair kept up in a rat tail. Her face is scarred and worn.
Personality: Sariel is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Sariel was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Stylist for hire.
Motivation: She feels kind of lost in life.
Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Military. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Zûmug Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'5". He is wearing a long, white cloak, and his gloved hand is found clutching a glaive. He sports a flattop hair cut. His eyes are likewise violet.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and doesn't want to be a jeweler and was forced into it by his family
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 4 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. 2 Acid flasks. 2 Acid flasks. 1 Everburning torch.
Cimer Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy black pantaloons and a blue scarf. His red hair is still thick. His gold eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Cimer grew up listening to his mother's many stories. His arcane abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.
Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Terse, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled electrum ring (2000 gp).
Keyleth Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear blue tank tops with brown skirt. Her hair is blonde and curly. Her gray eyes dart from person to person to random spaces in the air.
Personality: This woman loves writing and to teach people writing more than just about anything. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Keyleth was born in the north. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Elven conditions. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Gardener and was forced into it by her family.
Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Family. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin, Draconic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sora Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mercenary. Her crest is silver and very short. She is very pretty but has cold, dead eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Sora has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: To unite with her sister; and many gnolls want her driven away
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Attractive, Family, Enemies. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 10000 cp. 1 Half-Plate.
Maynild Blyth, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her morningstar. Her Stetson hat is riddled with cuts and holes. Her eyes are likewise gray.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.
History: Born in the north her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.
Motivation: Wants a kiss; and revenge
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
Grai Crawford, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and brown. Her eyes are a pleasant amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 78 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Terran
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +7
Possessions: 4000 gp.
Shax Strength, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a black shirt with thin white vertical stripes and red pants. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise black.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Shax was left her mother's suit of armor and trained in its use and care. She now spends her time doing works of charity.
Motivation: To end her boredom.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Nuraval Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He wears a colorful flower in his white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Nuraval was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 120 gp.
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