Mardred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. Her golden hair is well kept. She wears large thick round spectacles.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a small toy that she constantly fidgets with.
History: Mardred was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well
Flaws: Addict, PTSD. Bonds: Immigrant, Nature, Poor. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. Moss agate (14 gp).
Xappan Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Tomi Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large white jacket. With a patchy black beard and wild black hair. His hazel eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Deep Scion in disguise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Adventurer, Has a crush, Enemies. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Bloodstone (30 gp).
Skoth Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Skoth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich, Debt. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Lapis lazuli (4 gp). Iolite (80 gp). 1 Minor magic item.
Zanna Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. With bright auburn hair. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Shy, Impulsive, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1300 sp.
Kellen Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This western man is wearing a long, tan, dusty cloak. His clothes are grease stained in places. He keeps his long chestnut hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the west. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Red spinel (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Irann Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a yellow vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is cut jaggedly and amateurishly. Her fierce gray eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Philantrophist, Gifted. Flaws: Ugly, Racist, PTSD. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 5000 cp. 1 Banded mail.
Reynard Holton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has blonde hair. His gray eyes peer out from beneath his small grey hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Slave, Adventurer. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Naivara Hanali, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with black skirt. She keeps her long brown hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.
History: Born to a Interpreter, her mother struggled to pay the bills. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp.
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