Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears a colorful flower in his gray fur. His eyes are blue and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Dagger was raised in a hard working conservative environment. He worked as a nervous Dyer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Criminal record, Job, Slave. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1900 gp.
Cask In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, pastel, dusty cloak. Her orange fur is heavily combed to the right. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Merchant, who enjoyed hunting, Cask was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and someone believes her a fraud
Ideals: Justice. Flaws: Ugly, Impulsive, Secretive. Bonds: Nature, Enemies. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 15
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 500 gp. Aquamarine (1200 gp). Tiger eye turquoise (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dariff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Dariff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Dariff studied abroad. Dariff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Ideals: Extrovert, Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Ahlyssa Weston, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. She has a moderate pudge and is not very fit. Her hair is black and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is an amazing painter.
History: Ahlyssa was born the youngest of three triplets. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants revenge against orcs; and she has a crush on the local miner
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Has a crush, Enemies. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1000 cp.
Whurbin Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Fisher, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Religious. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Black pearl (1200 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). 1 Climber’s kit.
Veloptima Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. Her auburn hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted martial powers by her dying sister.
Motivation: Money/treasure.
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1800 sp.
Jezean Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear green pants and tee shirts. She has no crest. She has a dull look in her red eyes.
Personality: Jezean is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jezean took refuge in the old dungeon and found the beat up flail and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Military, Nature. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 10)
Armor Class 10
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 240 pp. Chalcedony (50 gp). Rose (50 gp). Golden pearl (90 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Malachite (6 gp). Black star sapphire (1400 gp). 1 Minor magic item.
Chad Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is braided into rings. His blue unseeing eyes seem to look past you.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and he is wracked by social anxiety
Ideals: Entrepeneur, Artistic. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 3 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 700 gp. Rhodochrosite (8 gp). Freshwater pearl (8 gp). Zircon (60 gp).
Ugol Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Tanner, who enjoyed hunting, Ugol was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: To pay off his debts; and to unite with his sister
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Family, Debt. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
