Ivellios Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born in the west. His childhood dream was to be a Detective, but he was a colossal failure. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Sabotage a competitor; and many goblins want him driven away
Flaws: Terse. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Red garnet (90 gp). Deep green spinel (90 gp). Blue sapphire (500 gp). Violet garnet (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Salanop Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her shortbow. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic. Bonds: Job, Rich, Immigrant. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Orthog Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His silver hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Orthog is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Orthog lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has achieved small success as a Carter.
Motivation: A need for knowledge about a nearby landmark; and regain custody of his son
Flaws: Selfish. Bonds: Attractive, Immigrant, Family, Job, Adventurer. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 900 gp. Chalcedony (40 gp). 1 Minor magic item.
Edge In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her long brown fur is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She hasn't been sleeping well lately.
Motivation: Expand her business; and a rival would like her out of the picture
Flaws: Insomniac, Secretive. Bonds: Job, Rich, Criminal record. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her beige fur. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: Her relatives are trying to arrange a marriage; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp.
Cimer Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries bastard swords. He keeps his long white hair kept up in a rat tail. His fierce white eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is a logical person and will generally grow upset if things defy logic and science.
History: Cimer lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a navigator and was forced into it by his family
Ideals: Fighting, Justice, Logical. Bonds: Family. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Sard (30 gp). Red-brown spinel (50 gp). Chrysoberyl (50 gp). Pink pearl (50 gp).
Ortegar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a white shirt with thin green vertical stripes and grey pants. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.
History: Ortegar hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of gnolls
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Slave. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Auran, Terran
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp. Sard (70 gp). Red garnet (90 gp). Blue star sapphire (600 gp). Chrysoberyl (90 gp). Freshwater pearl (4 gp). Chrysoprase (70 gp). Star rose quartz (70 gp). Peridot (70 gp).
Anselm Tenley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mercenary does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Mercenary business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Seeks redemption; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Aquamarine (800 gp). Malachite (4 gp). Tiger eye turquoise (4 gp). Violet garnet (800 gp). 3 Thunderstones.
Grai Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her chestnut hair up. Her gray eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She never wears the same outfit twice, unless she absolutely has to.
History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Attractive, Nature. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
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