Naeris Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Extrovert. Bonds: Attractive, Religious, Family. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Mamnen Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His silver hair is smooth and relatively long. This gold eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. Mamnen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends.
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
Broce Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this southern man prefers to wear flannel. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Mentor, Immigrant. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp.
Trynnicus Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Ruler uniform. His crest is brass and very short. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Trynnicus's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.
History: Trynnicus was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Ruler soon after.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 70 pp. Coral (110 gp). Peridot (30 gp). Jasper (30 gp). Blue quartz (10 gp).
Sammal Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy black suit. He keeps his long brown hair kept up in a rat tail. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: When he was but 8 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Spy. He has drifted from career to career and currently works as a Spy.
Motivation: To be a Gardener again; and doesn't want to be a spy and was forced into it by his family
Ideals: Athletic. Bonds: Attractive, Family, Rich, Immigrant, Job. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Grisha Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His red hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: When he was but 4 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend
Ideals: Philantrophist, Pacifist. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Pijjirik Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy copper crest. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He has a hunchback. His copper crest is lengthy and is close to two feet long. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Adventurer, Slave. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 19)
Armor Class 13
Hit Points 173 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
Possessions: 1300 pp. Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Black velvet mask with numerous citrines (180 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled gold crown (4000 gp). Finely wrought small gold bracelet (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Roland Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Stylist, Roland learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive, Job. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Gildmak Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His silver hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Gardener. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Gardener for hire.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 73 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 180 pp.
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Their contribution stands as a beacon of hope for all adventurers!
