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NPC Generator

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Advanced [show]


Paelias Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears blue painted combat armor at almost all times. His blonde hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Elves.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Half-Elven people; and to end his boredom

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Slave. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Paelias Selevarun, Male Elf Warrior 5
Medium (5'1") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duvamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has silver hair. Her eyes, though not visible through her cowl, are amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Duvamil grew up listening to her mother's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: To reunite with her old friends; and she has a crush on the local armorer

Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich, Has a crush. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Duvamil Ironhide, Female Gnome Aristocrat 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Blue quartz (5 gp).


Social Check DCs


Hadwisa Lindsey, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in a clean brown cloak covering her clean studded leather. She keeps her auburn hair in a pixie cut. Her eyes are blue and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Hadwisa Lindsey, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Ubada Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and likes to wear ponchos typically of a light white in addition to tight pants. She wears a feathered hat to hide her balding. She has blue eyes.

Personality: She likes to make people angry or surprised. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a Actor, her mother struggled to pay the bills. Through the years after Ubada was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ubada's mother didn't care for her much, and the feeling was mutual. She left for the west, certain she would find work there.

Motivation: Expand her business; and she feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Ubada Kent, Female Half-Orc Aristocrat 4
Medium (4'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Pikar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many red ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Pikar was born in the west. At a young age he loved to build and create. His childhood dream was to be a Mason, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: To be a Mason again.

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Job. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Pikar Fatrabbit, Male Halfling Cleric 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He is bristling with hidden weapons, mostly tridents and kukris. His cinnamon fur is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Mundane, Impulsive, Disease. Bonds: Rich, Criminal record. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Dagger Timber, Male Tabaxi Expert 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 18 (+4)13 (+1)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 110 pp.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears a lot of dark rich colors, with gold accents. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: Naal lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Family, Mentor. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Naal Iranapha, Male Elf Wizard 10
Medium (4'9") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 6000 sp. Golden pearl (130 gp). Violet garnet (200 gp).


Social Check DCs


Quick Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is greying and her face has many wrinkles. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Nature, Criminal record, Immigrant. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Quick Shore, Female Tabaxi Druid 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +6, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1700 gp. Blue sapphire (800 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Brewer business at a young age. Clerebold was born on a far southern desert where he grew up under the tutelage of his father, an expert Brewer. He left for the south, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Clerebold Windsor, Male Human Commoner 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Deception +6, Medicine +6
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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