Left-Handed Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His gray fur, when down, is lengthy. His eyes are likewise blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich, Religious. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 10000 cp. Banded agate (13 gp). Rich purple corundum (600 gp).
Erdan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear blue clothing when he does not wear armor. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 27 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Halfling, Druidic, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (100 gp). A delicate silver chain set with a tourmaline (70 gp). Gold dragon comb with red garnet eye (800 gp). Silver ewer (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Jeweled electrum ring (4000 gp). Old masterpiece painting (400 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veloptima Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her long white hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born to a pair of adventurers, Veloptima grew up listening to her mother's many stories. She found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.
Motivation: Marry her sister to traveling adventurers; and wants a kiss
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Adventurer, Rich, Has a crush. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Elven, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Mara Selevarun, Female Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this eastern woman wears dark leathers with embroidery. Her hair is chestnut and curly. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Mara was born in the east. At a young age she loved to build and create. After coming to the age of reason, Mara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Persistence, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2800 sp.
Felosial Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many pastel ritualistic tattoos. She wears a yellow vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her hair is long and chestnut with streaks of white, and is pulled back with small yellow clips. Her green eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Nothing but the best is good enough for her; and further expansion of business
Ideals: Optimist, Philantrophist, Impeccable. Bonds: Immigrant, Job. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sarah Clayden, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. Her red hair is singed and shortened. She has a tattooed face.
Personality: She is a Map Maker first and foremost. She believes firmly that knowledge should be universal. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a wizard, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Map Maker soon after.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Sapply Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His auburn hair is matted, messy, and big. His blue eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Unemployed. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. When Sapply reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Unemployed like his mother before him.
Motivation: Sabotage a competitor; and to be a architect again
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Military. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp. Moss agate (16 gp).
Ghesh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His black crest has been sun bleached extensively. His gold unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1500 gp. Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her moppish black hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are blue.
Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered dancing. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she wants revenge against goblins
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Enemies, Immigrant. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
