Alvyn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple blue robe with black stripes complete with hood. He wears his black hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Alvyn hails from a village terrorized by orcs. In his 12th year, his parents were killed by a orcs raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Marshal like his father before him.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Religious. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 127 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Elven, Halfling
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 900 pp. Hematite (5 gp). Chrysoberyl (70 gp). Hematite (5 gp). Moss agate (5 gp). 1 Medium magic item.
River Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her gray fur well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Stoic and calm, she prefers to meditate than take action. She uses divination through singing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Deep blue spinel (200 gp). Golden pearl (110 gp). Red garnet (110 gp). Rhodochrosite (12 gp). Chalcedony (20 gp).
Tricking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman typically wears brown cloth garments or leather armor. Her clothes are grease stained in places. She has wavy orange fur. She is very pretty but has cold, dead eyes.
Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the south her family was never financially stable. After coming to the age of reason, Tricking took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 30 pp.
Nalaed Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin tan vertical stripes and brown pants. She is physically well-built. Her golden hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can't help but pocket interesting objects she comes across
History: She was born in the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable.
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1500 sp. 1 Half-Plate.
Holg Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 3 (-4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp.
Gerard Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his sai. His hair is long and brown with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. This amber eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and find a way to reverse the transformation of his brother
Ideals: Gifted. Bonds: Job, Enemies, Family. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paelias Nailo, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He is bristling with hidden weapons, mostly swords and hand crossbows. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Paelias was born the youngest of three triplets. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister.
Bonds: Criminal record, Attractive, Adventurer, Enemies, Family. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Silver holy symbol. 1 Crowbar. 1 Healer’s kit.
Pogranix Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her brass crest is knotted and matted. Her eyes, though not visible through her cowl, are red.
Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She is a Maurezhi in disguise. Her mother had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their son. She worked as a Bricklayer, and she later adopted a second son.
Motivation: She wants to get laid; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Family, Adventurer, Rich, Has a crush. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 210 gp.
Justin Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries pickaxes. His blonde hair is long and unkept. He has gleaming, smiling amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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