Urshar Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this woman wears a simple brown robe with black stripes complete with hood. Her blonde hair is singed and shortened. Her eyes are gray and beady.
Personality: Abrasive and pushy, she has a hard time making friends. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Urshar hails from a village terrorized by drow. After coming to the age of reason, Urshar took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 66 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 200 pp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (400 gp).
Clerebold Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear violet clothing when he does not wear armor. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. His eyes are amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Nature, Adventurer, Slave. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Wella Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears white cloth garments or leather armor, and is pretty ugly. She wears a Stetson hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Carnelian (50 gp). Red spinel (140 gp). Star rose quartz (50 gp). Hematite (9 gp).
Mindartis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He hates Elves with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Racist. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp.
Balimaar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses divination through singing.
History: He was raised in a forest tribe. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Enemies, Nature. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
Possessions: 210 gp.
Bardryn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey tunic with black highlights, and long yellow pants that bunch up around her shoes. She is muscular with a powerful set of arms. Her tied-back hair is auburn. Her eyes, though not visible through her cowl, are hazel.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. By chance she met her brother recently and the two have been together since.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often
Ideals: Optimist, Athletic. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. 1 Darkwood Buckler.
Galinndan Liadon, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is greasy and uncared for. His blue unseeing eyes seem to look past you.
Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Adventurer. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Harvest On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy pastel dress. She wears a feathered hat to cover her moderate length yellow fur. Her fierce hazel eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She comes from a rich northern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Az-Rans Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple white robe with brown stripes complete with hood, and he perpetually has his bow ready. His brown hair, when down, is lengthy. He has a tattooed face.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Az-Rans was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!