Nora Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her silver hair is kept up in a ponytail inside a small hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Calm and collected, she is a well trained Marshal. Nora enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Nora lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Entrepeneur. Flaws: Hedonist. Bonds: Job, Family. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 4000 gp. Tiger eye turquoise (5 gp). Pink pearl (70 gp). Rose (80 gp). Violet garnet (1000 gp). Brown-green garnet (70 gp). Zircon (80 gp). Canary diamond (7000 gp). Onyx (80 gp). Freshwater pearl (5 gp). Jade (70 gp).
Halander Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white coat over a black low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.
History: Halander was born with his mother's beautiful face. After coming to the age of reason, Halander took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Herbalist soon after.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Job, Family. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 62 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 250 pp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agnes Landon, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears brown painted combat armor at almost all times. She is an epitome of beauty. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her blue eyes dart from person to person to random spaces in the air.
Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.
History: Agnes hails from a village terrorized by drow. When Agnes reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by drow. Agnes was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She wants revenge against drow; and a deep hatred of drow
Ideals: Optimist. Bonds: Attractive, Military, Enemies. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow armored body suit, with a simple green line shooting up and back down. His chestnut hair is styled in orderly dreadlocks. His eyes are hazel and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnoll, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Fenriz Talent, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He keeps his blue hair in a pixie cut. His red eyes lackadaisically let the world flow into them.
Personality: Fenriz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Jeweler, Fenriz learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Artistic, Philantrophist. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1300 sp. Black velvet mask with numerous citrines (140 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Thieves’ tools. 1 Good lock.
Lucan Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears blue painted combat armor at almost all times. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Lucan was born the youngest of three triplets. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Job, Family, In love. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 11)
Armor Class 14
Hit Points 82 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: Brass mug with jade inlays (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Biri Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear black tank tops with white skirt. She keeps her bronze crest in a flapper bob. She has red eyes and a black hat with a white feather.
Personality: Her tongue was cut out and she uses sign language. Biri enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Biri was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Flaws: Disease, Hedonist. Bonds: Immigrant, Poor, Adventurer. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 90 pp. Sapphire pendant on gold chain (1600 gp). Sapphire pendant on gold chain (1600 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (600 gp).
River Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He wears his cinnamon fur down. His blue eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Barber father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Logical. Flaws: Ugly, Insane, Mundane, Disease. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 15)
Armor Class 11
Hit Points 31 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 4000 gp. Silver ewer (10 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (600 gp). A delicate silver chain set with a tourmaline (10 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2400 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).
Nurkara Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her hair is silver and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.
History: Nurkara was raised in a hard working conservative environment. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Dyer for hire.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Antagonistic, Lazy. Bonds: Job, In love. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Sard (20 gp). 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
