Rurik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. With a patchy silver beard and wild silver hair. He has gleaming, smiling amber eyes.
Personality: Rurik is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Knight, who enjoyed hunting, Rurik was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rurik took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Peter Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his rapier. His golden hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Addict, Selfish, Fearful. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Bethrynna Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Bethrynna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To share knowledge with the world; and she is greedy
Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Rich, Military. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ildrex Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Server. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His gold crest is lengthy. He has gold eyes.
Personality: Overbrimming with self-confidence, Ildrex isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Ildrex hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Server and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Impeccable. Bonds: Rich, In love, Enemies, Adventurer, Family. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: Just what you see.
Bharash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He keeps his green crest in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Bharash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out east to avoid the crime he committed. After a long history of fighting, Bharash and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new brewer responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Criminal record, Family. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Solid gold idol (800 gp). Silver comb with moonstones (100 gp). Jeweled gold crown (2000 gp). Fire opal pendant on a fine gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Solid gold idol (800 gp). Gold and ruby ring (8000 gp). Cloth of gold vestments (50 gp). Sapphire pendant on gold chain (700 gp). Jeweled gold crown (2000 gp).
Serpent Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She likes to wear ponchos typically of a light brown in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her cinnamon fur is knotted and matted. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Artistic, Gifted, Fighting. Bonds: Slave, Rich. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Jasper (80 gp). Aquamarine (300 gp). Red garnet (40 gp).
Criella Art, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'9" southern woman, she wears professional attire. She keeps her silver hair in a pixie cut. Her eyes are a pleasant white.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a Servant, her mother struggled to pay the bills. Her family was turned out during the war. She and her family wandered south to less war torn lands. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and someone believes her a fraud
Ideals: Optimist. Flaws: Impulsive, PTSD. Bonds: Attractive, Poor. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Sylvan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp).
Ar-Karo Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Fletcher. His auburn hair is knotted and matted. His green eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the north. Ar-Karo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Fletcher. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Passionate. Bonds: Job, Attractive, In love, Immigrant. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp.
Forcas Flight, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who has a large green mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Insomniac. Bonds: Enemies, Criminal record, Job. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
