Nemeia Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her white eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Nemeia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Nemeia was born with her father's beautiful face. Nemeia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. By chance she met her brother recently and the two have been together since.
Motivation: She is unsatisfied with her job; and marry her brother to traveling adventurers
Flaws: Antagonistic. Bonds: Family, Attractive, Adventurer, Job. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey small hat and grey clothes. He is tall, broad shouldered and powerfully built. He has styled his red hair well, parting it to the right. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Brewer. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born in the north, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Brewer for hire.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new brewer responsibilities is difficult
Flaws: Racist. Bonds: Attractive, Job, Immigrant, Rich, Military. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Celestial, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Vonbin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, brown, dusty cloak. He is an epitome of beauty. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Vonbin was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Vonbin and his spouse have recently divorced.
Motivation: Expand his business; and he is content
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Military. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2600 gp. 1 Minor magic item.
Purah Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears light armors faded through time and improper care. Her red hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Persistence, Logical. Flaws: PTSD. Bonds: Rich. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Eberdeb Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy golden hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: When he was but 6 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Infernal, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Black pearl (800 gp). 1 Minor magic item.
Wiggan Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear flannel. His blonde hair is kept up in a ponytail inside a broad hat. His gray eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He struck the Locksmith job and began his own company from there.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Large well-done wool tapestry (100 gp).
Jasmine Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her dagger. Her blonde hair is matted, messy, and big. Her brown unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Black pearl (400 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
Lone Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. She is portly but not overly obese. Her lavender fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Lone was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Lone's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 87 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Sylvan
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
Possessions: 13000 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Black velvet mask with numerous citrines (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (3000 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Black velvet mask with numerous citrines (100 gp). Black velvet mask with numerous citrines (100 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Embroidered and bejeweled glove (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). 1 Medium magic item. 1 Medium magic item.
Valanthe Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear blue tank tops with brown skirt. She is bald on top and has large white tufts of hair around her ears. She has violet eyes.
Personality: Aggressive, abrasive, and angry, Valanthe embodies much of what other species detest in the Elves. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a Carter, her father struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 9 years.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3
Possessions: 220 gp. Rose (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
