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NPC Generator

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Advanced [show]


Nyx Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. She keeps her brown hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting, Logical. Flaws: Ugly, Sensitive. Bonds: Religious. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Nyx Sympony, Female Gnome Monk 8
Small (3'1") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 10 (+0)7 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicor Caution, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His hair is blue and very short. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Nicor has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Nicor Caution, Male Tiefling Cleric 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 150 pp.


Social Check DCs


Olunt Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has built up a small fortune and can afford his own way.

Motivation: He wants to get laid; and gnomish compassion

Ideals: Athletic. Flaws: Racist. Bonds: Military, Rich, Has a crush. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Olunt Rubyeye, Male Dwarf Rogue 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 3 Smokesticks. 2 Thunderstones. 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Adelaide Spaulding, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is singed and shortened. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Animals are drawn to her, and she is able to talk to them.

History: Adelaide hails from a village terrorized by brigands. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.

Motivation: She wants revenge against brigands; and someone believes her a fraud

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Enemies. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Adelaide Spaulding, Female Human Bard 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 130 gp.


Social Check DCs


Menny Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Layabout does. She carries a battered trident and tarnished bastard sword as well. Her hair is white, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Performer, but she was a colossal failure. She's also a talented Performer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Job, Attractive. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Menny Timbers, Female Gnome Adept 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)7 (-2) 9 (-1)15 (+2)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports blue clothing, slightly heavier than average wear. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Family. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Dimble Bafflestone, Male Gnome Warlock 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 4000 cp.


Social Check DCs


Horza Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a worn and beaten armor. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Horza studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Bonds: Family, Adventurer, Enemies. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Horza Clayton, Male Half-Orc Ranger 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)6 (-2) 14 (+2)7 (-2)
Skills Religion +0, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Grai Alton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. She wears her auburn hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is calm most of the time but flees social interaction. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a daughter. She left for the south, certain she would find work there.

Motivation: Retire the richest woman in the south; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Immigrant, In love. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Grai Alton, Female Half-Orc Barbarian 11
Medium (5'0") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 40 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)7 (-2) 10 (+0)11 (+0)
Skills Arcana +2, Stealth +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 40 pp. Red spinel (80 gp). Smoky quartz (60 gp). Brown-green garnet (80 gp). Amber (80 gp). Azurite (4 gp). Chrysoprase (60 gp).


Social Check DCs


Melissa Morley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a brown suit, blue shirt, and violet tie. She wears her golden hair up in a very large beehive style do. Her fierce green eyes like to dwell on things.

Personality: She is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Melissa was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted martial powers by her dying brother.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Family. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Melissa Morley, Female Human Rogue 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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