Kite Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. He wears his lavender fur down. His hazel eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. A silver and pearl hairclip (20 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item.
Zepar Random, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with tan stripes complete with hood. He is portly but not overly obese. His silver hair is matted, messy, and big. His white eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Zepar has worked very hard to control his curse. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break.
Ideals: Opinionated, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Buckler.
Lance Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow coat over a green low-cut shirt, and a feathered hat upon his head. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Masseuse, but he got bored and became a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others.
Ideals: Justice. Flaws: Fearful. Bonds: Poor, Job. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean violet cloak covering his clean studded leather. He wears a wide-brimmed hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Overbrimming with self-confidence, Heian isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly, Mundane. Bonds: Has a crush. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 15)
Armor Class 8
Hit Points 127 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
Possessions: 8000 gp. White pearl (90 gp). Carnelian (80 gp). Bloodstone (80 gp). Rich purple corundum (500 gp). Jet (90 gp). Sardonyx (80 gp). Peridot (80 gp). Tourmaline (90 gp). Jade (90 gp). 1 Medium magic item.
Melissa Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears professional attire. She has moderate length white hair. Her green eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Melissa was born in the north. At a young age she loved to build and create. Her druidic abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Armara Wish, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an entirely green suit with blue socks and a vest with buckled shoes. She wears her dark red hair down. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is frequently practicing swordplay.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Armara's homeland. Armara decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Fighting. Flaws: Shy. Bonds: Military, Immigrant, Family. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 10)
Armor Class 8
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. Obsidian (13 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gynnie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. She carries with her a set of maces on her belt, each one with a amber on the hilt. Her hair is short and chestnut. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She has drifted from career to career and currently works as a Bather.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Job. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 76 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 6000 gp. Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Finely wrought small gold bracelet (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved bone or ivory statuette (80 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears brown cloth garments or leather armor, he is not a threatening figure. His white fur is braided into rings. His yellow eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, Great and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Hedonist. Bonds: Family. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp.
Balam Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His silver hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Balam's first love is himself. His second love is also himself. He works hard and plays hard.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: Wants a kiss; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Hedonist, Addict. Bonds: Rich, Has a crush. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1500 gp. Citrine (40 gp). Obsidian (8 gp). Carnelian (40 gp). Black opal (400 gp). Red-brown spinel (110 gp). 1 Minor magic item.
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