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NPC Generator

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Advanced [show]


Raam Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His black eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Dilettante, but he got bored and became a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Greedy. Bonds: Adventurer, Enemies, Poor, Job. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Raam Charisma, Male Tiefling Aristocrat 8
Medium (6'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)15 (+2) 6 (-2)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Birel Palomarez, Female Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing a long, yellow, dusty cloak. Her hair is black and very short. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Birel was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help

Ideals: Gifted, Persistence. Flaws: Shy, Antagonistic. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Birel Palomarez, Female Half-Elf Wizard 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Dadalan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He has wavy black crest. His skin is flawless and his red eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Dadalan was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Persistence. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Dadalan Mohradyllion, Male Dragonborn Druid 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Feldûsh Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His wide-brimmed hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Jeweler, Feldûsh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Feldûsh Quinton, Male Half-Orc Warrior 15
Medium (6'10") Half-Orc, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 109 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Insight +8, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4

Possessions: 1100 pp. Citrine (80 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Brown diamond (7000 gp). Blue quartz (7 gp). Moonstone (80 gp). Citrine (80 gp). Violet garnet (300 gp). Chalcedony (80 gp). Amber (40 gp). Rhodochrosite (7 gp). Onyx (80 gp). Deep green spinel (40 gp). Tiger eye turquoise (7 gp). Black star sapphire (1000 gp). Jade (40 gp). Violet garnet (300 gp). Jasper (80 gp). Jade (40 gp). 1 Medium magic item.


Social Check DCs


Dadalan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Shipwright. He keeps his long silver crest kept up in a rat tail. His eyes are likewise red.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dadalan lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Find a way to reverse the transformation of his brother.

Bonds: Enemies, Family, Criminal record. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Dadalan Kimbatuul, Male Dragonborn Fighter 10
Medium (6'4") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +9 / 3d6+5, Ranged +3 / 3d6-1, Grapple +5

Possessions: 240 pp. Aquamarine (800 gp). Smoky quartz (30 gp). Brown diamond (5000 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems, and she perpetually has her quarterstaff ready. Her brown hair is long and unkept. Her fierce gold eyes like to dwell on things.

Personality: Eccentric and domineering, Makaria will drive conversation. She is harsh and unforgiving.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Makaria Bedlam, Female Tiefling Commoner 1
Medium (4'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. 1 Everburning torch.


Social Check DCs


Lilith Merit, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Miller does. She is physically well-built. Her long purple hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Miller business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Miller for hire.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Optimist. Flaws: Disease. Bonds: Job, Military, Rich. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Lilith Merit, Female Tiefling Wizard 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 120 pp.


Social Check DCs


Verna Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and black handkerchief worn on her right side. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back silver hair. Her eyes are blue.

Personality: She is mildly Halfling supremacist, though she does not identify as such. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of eastern immigrants she idolized her father. Her arcane abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Immigrant, Criminal record. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Verna Fatrabbit, Female Halfling Ranger 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Nurkara Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the east. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Insane, Shy. Bonds: Poor, Immigrant, Family. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Nurkara Daerdahk, Female Dwarf Expert 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 52 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1400 gp.


Social Check DCs

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