Dagger Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy pastel dress. Her red fur is drawn into a tight pony tail with a rose scrunchie. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Merchant, Dagger learned a great deal about her father's area of expertise. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Joker, Logical, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 60 pp. Blue quartz (5 gp). Golden pearl (160 gp). Golden yellow topaz (1100 gp). Rose (70 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He has moderate length red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Anverth studied abroad. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Optimist, Gifted. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Actor
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Mehen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is green and curly. This red eyed northerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 10000 cp.
Myria Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her black hair is long and unkept. She has gleaming, smiling violet eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 4 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 3 (-4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Lapis lazuli (15 gp). 2 Holy water. 2 Alchemist’s fire.
Varis Aloro, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large red tufts of hair around his ears. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon, Aquan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
Possessions: Alexandrite (1000 gp). Chalcedony (40 gp). Rose (40 gp). Violet garnet (1000 gp). Chalcedony (40 gp). Amber (140 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Matilda Hale, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is physically well-built. Her red hair is well kept. Her brown eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She never wears the same outfit twice, unless she absolutely has to.
History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: She wants nothing more than to rejoin the army; and she's looking for her big break
Ideals: Artistic. Flaws: Disease. Bonds: Military, Attractive. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 600 gp. Violet garnet (500 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
Bryseis Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of luck on her torso. She carries a battered quarterstaff and tarnished ceremonial dagger as well. She has done her best to style her black hair to look like a famous performer. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bryseis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Optimist. Bonds: In love, Religious, Mentor. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Herleva Spalding, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has auburn hair. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osah Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears an entirely green suit with brown socks and a vest with buckled shoes. Beneath her clothing is a huge mess of scar tissue. She wears her brown hair down. She has several tiny emerald earrings on each ear.
Personality: She is a Merchant first and foremost. She believes firmly that knowledge should be universal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south to a Merchant, Osah learned a great deal about her father's area of expertise. She worked as a nervous Merchant and found it very stressful. She now mingles about in high society.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Slave, Rich, Job, Religious. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 9)
Armor Class 8
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1900 gp. Rich purple corundum (1400 gp). Aquamarine (900 gp). Fire opal (1400 gp). 1 Minor magic item.
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