Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Guard uniform. He has moderate length brown fur. He has copper eyes and a pastel hat with a brown feather.
Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: When he was but 4 years old his parents immigrated from the north. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Insane, Racist. Bonds: Job, Immigrant, Attractive. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 23 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 400 pp. Peridot (50 gp). Malachite (16 gp). Aquamarine (1000 gp). White opal (900 gp). Black opal (900 gp). Red spinel (140 gp). Zircon (50 gp). Fiery yellow corundum (900 gp).
Korfel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is renowned for his bright blue suits and hats. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Korfel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Disease, Shy. Bonds: Immigrant, Poor. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 25 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Panana Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the east her family was never financially stable. Like her father and her brother before her, after school she went straight into learning to become a Knight. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Job. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp.
Berrian Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'11" and is well dressed, constantly wearing a violet suit, red shirt, and tan tie. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Berrian hails from a village terrorized by goblins. When Berrian reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend
Bonds: Enemies, Military, Family, Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Broce Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered trident and tarnished longsword as well. He has no hair. His gray eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Fletcher and found it very stressful. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 29000 cp.
Oriax Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blue hair is lengthy and is close to two feet long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Addict, Antagonistic, Disease. Bonds: Rich, Immigrant. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 1 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1300 gp. Solid gold idol (200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His white hair is matted, messy, and big. His fierce green eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and money/treasure
Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Adventurer, Rich. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Ranala Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large tan mantle and cape that has been intricately interwoven into her red robe. Her silver hair is lengthy. Her eyes are hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She got into the Bellfounder business at a young age. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.
Motivation: Her relatives are trying to arrange a marriage; and balancing her hectic life and new bellfounder responsibilities is difficult
Flaws: Shy, Fearful, Addict. Bonds: Job, Family. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
Millicent Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet costume with the symbols of magic on her torso. Her silver hair is cut short. Her face is covered beneath a completely black helmet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich western family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Philantrophist, Logical. Bonds: Rich, Criminal record. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!