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NPC Generator

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Advanced [show]


Beleth Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears black cloth garments or leather armor. She wears her purple hair down. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Beleth was raised in a hard working conservative environment. She worked as a nervous Fisher and found it very stressful. She has achieved small success as a Fisher.

Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally

Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beleth Cryptic, Female Tiefling Wizard 8
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarak Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports white clothing, slightly heavier than average wear. He has wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: The child of a Junk Dealer, who enjoyed hunting, Tarak was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Tarak was left his mother's suit of armor and trained in its use and care. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Tarak Badger, Male Half-Orc Adept 11
Medium (5'3") Half-Orc, True Neutral (CR 11)
Armor Class 11
Hit Points 85 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 13 (+1)7 (-2)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp. Peridot (80 gp). Zircon (80 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Minor magic item.


Social Check DCs


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long red fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Logical. Bonds: Religious, Adventurer, Slave, Nature. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Cask Candle, Male Tabaxi Cleric 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. Freshwater pearl (14 gp). Malachite (14 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Reddlepop Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Reddlepop Fiddlefen, Female Gnome Adept 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Thava Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she tends to wear a black poncho over her likewise colored trousers and shirt. Her blue crest is thinning but still full. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Military, Family. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Thava Hshhsstoroth, Female Dragonborn Sorcerer 4
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. Amethyst (80 gp). Alexandrite (700 gp). Coral (80 gp). Alexandrite (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady violet eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a font of random trivia from the lore and stories she has discovered

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Margery and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Logical, Gifted. Flaws: Ugly, Antagonistic. Occupation: Sailor

Voice: German accent

Attributes [hide]

Margery Fidget, Female Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Glim Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His hair is long and red with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. Glim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Glim Garrick, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Golden pearl (130 gp). Aquamarine (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rael Amakiir, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a fancy blue suit, he is not a threatening figure. With a patchy golden beard and wild golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Rael would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. He worked as a nervous Bather and found it very stressful. After a long history of fighting, Rael and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Military, Rich, Family. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Rael Amakiir, Male Elf Rogue 4
Medium (5'1") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp.


Social Check DCs


Neega Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a whip on her belt. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As long as the job gets done she does not care how it got done.

History: She was raised by priests from a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Neega Altham, Female Half-Orc Ranger 5
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 15 (+2)8 (-1)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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