Phann Mystralath, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears skinny pants and wears a tan and black robe with the hood down. Her white hair is braided into rings. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is witty, but her monotone delivery comes off as unnerving She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new tanner responsibilities is difficult
Ideals: Joker, Logical. Bonds: Military, Job, Religious. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Rimple Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He dresses like a well dressed Miller does. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rimple took refuge in the large cave and found the beat up greatsword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Slave, Nature. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Percival Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a long black beard with little hanging trinkets. He has hazel eyes.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Adventurer, Immigrant. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1600 sp. Chrysoprase (60 gp).
Igden Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and carries falchions. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Igden was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wishes to resurrect an old love
Ideals: Fighting, Persistence. Bonds: Attractive, Enemies, In love. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Bathin Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a tan scarf. He is muscular with a powerful set of arms. He has done his best to style his silver hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Bathin was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bathin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away.
Ideals: Justice, Artistic. Bonds: Attractive, Enemies, Military. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 146 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 12000 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1300 gp). A roughly beaten golden orb (90 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.
Arnold Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears light armors faded through time and improper care. He wears his chestnut hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Mord Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His auburn hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the north. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.
Motivation: Wants to work out more often; and to reunite with his absent mother
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Ruloth Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest is brass and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. Days after completing her studies, news broke out that her hometown was attacked by drow. Ruloth was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She wants revenge against drow; and money/treasure
Flaws: Ugly, Shy, Racist. Bonds: Rich, Enemies. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 16)
Armor Class 11
Hit Points 79 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Gnoll, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 11000 gp. White pearl (90 gp). Jade (90 gp). Rose (60 gp). Citrine (60 gp). Rock crystal (60 gp). Smoky quartz (60 gp). Citrine (60 gp). 1 Medium magic item. 1 Medium magic item.
Mumpena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears tight fighting clothing, which leaves very little to the imagination. Beneath her clothing is a huge mess of scar tissue. Her long black hair is drawn into a two foot long braid. She has several tiny ruby earrings on each ear.
Personality: She is overprotective of those who hire her services. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Optimist. Bonds: Slave, Rich, Guardian. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Elven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
